Civilization V Game of the Year Edition announced
Firaxis' strategy game is getting a Game of the Year edition packing most--but not all--of its DLC. It'll arrive on September 27, just after Civ V's first birthday.
With Sid Meier's Civilization V just about to celebrate its first birthday, publisher 2K has announced a Game of the Year Edition for Firaxis' historical strategy game. Boasting a whole host of downloadable content, it's slated to launch on September 27.
The GotY edition has a sticker price of $49.99, which is fairly respectable considering the included DLC comes to $37.44 by itself. Curiously, it doesn't pack all current Civ V DLC, only most of it. The recent Korea and Wonders of the Ancient World packs, which cost $7.49 together, are both excluded.
Here's exactly what's in the box:
- Sid Meier's Civilization V (standalone game)
- Civilization and Scenario Pack: The Mongols
- Civilization Pack: Babylon
- Cradle of Civilization Map Packs: Mesopotamia, Americas, Asia and Mediterranean
- Double Civilization and Scenario Pack: Spain and Inca
- Civilization and Scenario Pack: Polynesia
- Civilization and Scenario Pack: Denmark - The Vikings
- Explorer's Map Pack
- Sid Meier's Civilization V digital soundtrack
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Alice O'Connor posted a new article, Civilization V Game of the Year Edition announced.
Firaxis' strategy game is getting a Game of the Year edition packing most--but not all--of its DLC. It'll arrive on September 27, just after Civ V's first birthday.-
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I did play it briefly. I liked the military size being tied directly to empire happiness, but I didn't really get to far into it to form an opinion. I don't think I like the bonus government revolution perks..... just seems like the game becomes reward reward reward reward instead of reward, potential reward, tradeoff, reward.
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My biggest issue with Civ V is the hard limit of 1upt (military wise). A limit of something small, like 3, would make a world of a difference. And with ranged bombardment in the game, that is an excellent deterrent to stacks. An easy way to counter stacks is to increase the damage bombardment gives beyond 100% when attacking a stack.
My next biggest issue is the AI. It's worse than ever. It doesn't use ranged units effectively, and often times dispatches small groups of units that can be easily killed off.
I like the embark mode, but I don't think alll units should be able to embark and enter ocean tiles. Coastal tiles, sure, but not ocean. I still believe in transports! Ground transports would be really nice too - being able to transport 4-5 slower units at a time with the speed of a modern armor would add to the experience IMO.
Also, I think there needs to be a slider for science (similar to Civ 4) that can be adjusted to convert gold being made by citizens/buildings in the empire into beakers. Something like 2 gold = 1 beaker, with the slider starting out at zero percent (meaning no gold being made by citizens is converted into beakers) with the potential to crank it up to 100% - which would convert all gold being made in the empire into beakers at a ration of 2-to-1.
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I hope there's a expansion pack coming out soon. This kind of AI behavior pisses me off: http://steamcommunity.com/id/nitrium/screenshot/595817638558607293/?
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Has anyone tried the Civilization V NiGHTS mod yet? Curious as to how it plays.
http://www.rockpapershotgun.com/2011/09/09/mods-and-ends-civilization-v-nights/-
Goncyn posted about it here http://www.shacknews.com/chatty?id=26681595#item_26681595 and here http://www.shacknews.com/chatty/26677303
I've watched akaigirl play a bit and she's enjoying the hell out of the mod - I think I'm going to take it for a spin tonight.
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Remember when Dennis Shirk said this in a shacknews interview?
We're going to have the basics out of the gate. About a month after release, we're going to add Pitboss. Pitboss will be accompanied by two extraneous modes that we weren't originally planning, but the fans keep asking for: play-by-mail and hot-seat.
That was a funny joke.
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