Introducing Karl from Super Monday Night Combat
Uber Entertainment introduces Super Monday Night Combat fans to Karl, the cyborg, exclusively on Shacknews.
Karl might look like a gentleman, but he's a robotic killer.
- Commandos: Debuffers, closers, utility characters like the Assassin
- Strikers: Jack-of-all-trades, high mobility characters like the Assault
- Enforcers: High health, slow moving, high short-range damage characters like Tank, Veteran and Gunner
- Defenders: Buffing, area holding, and healing characters like Support and Combat Girl
- Sharp Shooters: High aim skill, burst damage characters like Sniper and Gunslinger
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Xav de Matos posted a new article, Introducing Karl from Super Monday Night Combat.
Uber Entertainment introduces Super Monday Night Combat fans to Karl, the cyborg, exclusively on Shacknews.-
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How much can you say about how much the rules have changed? The one thing a get a bit apprehensive about is hearing how with the pros being more resilient and overtime being gone that the matches will last way longer. One of the things I really disliked about MOBAs (and being awful at them) is that it felt more that you were just slowly losing the game over the course of 45 minutes to an hour, instead of any real back and forth. One of the things I absolutely loved about MNC was that you could hop on and knock a few matches out, since you knew exactly how long they could be and have a great time doing it.
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We recorded some on Saturday, but I don't think it's enough material for a decent podcat. Gotta confirm w/ sexpansion and mercfox, if so we'll record tomorrow, and hopefully will have it posted this weekend.
Also, thinking about having a mini-cast on the side, where mercfox and I just sperg out over a specific game or two, not have to worry about spoilers, etc etc.
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