THQ defends studio closures
THQ recently closed down studios and cancelled projects in Australia. Now company CFO Paul Pucino defended the decision to a group of investors, saying the cancelled projects weren't "consistent" with the company's new strategy.
THQ recently shifted its corporate strategy towards fewer, but more focused releases. On the down side, this resulted in studio closures, project cancellations, and layoffs. Executive vice-president and CFO Paul Pucino spoke to investors at a technology conference today, and defended the company's decision.
"The two we just shut in Australia were working on games that aren't consistent with our strategy anymore - one on a movie tie-in, one on a kids' game," said Pucino said, according to Edge. "Our strategy now is bringing fewer, bigger triple-A titles to market: one or two original IPs each year, and sequelling them every two to two-and-a-half years."
The strategy places increased pressure to perform on the Montreal studio, which Pucino says "will grow from 150 to 400 employees in the next couple of years." This will help them make games for 40% less than other studios, according to THQ, and Pucino stressed reducing the cost of bringing games to market.
To put investors' minds at east, THQ expects the quarter ending December 31 to be one of its biggest, with heavy sales projected for Saints Row: The Third and uDraw for PlayStation 3 and Xbox 360. The Montreal studio is working on at least two games, hence the heavy growth plan, and also gained the Homefront franchise.
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Steve Watts posted a new article, THQ defends studio closures.
THQ recently closed down studios and cancelled projects in Australia. Now company CFO Paul Pucino defended the decision to a group of investors, saying the cancelled projects weren't "consistent" with the company's new strategy.-
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People who whine about DoW2 confuse me. No one can seem to give me a real answer to why they think this solidly made, fun and innovative game is so bad.
The skirmish and multiplayer sucked. Removal of base building sucked.
On the other hand, the single player and co-op modes were PERFECT. Last stand is a great and fun addition. Perfect blend of strategy and RPG that has rarely been done before and never as well as.-
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Probably something to do with how the single-player was the same eight maps over and over; and the multiplayer somehow became progressively more buggy and unbalanced as the game progressed from beta to release. It was pretty obvious that they did zero testing and had no idea how to balance their game. Maybe Last Stand was great, but a lot of us had clocked out by then or Last Stand just wasn't the game we were sold.
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Singleplayer was the most boring campaign ever. Every map you do the same, fight a group of guys, walk over to the next group and fight in the exact same way. Over and over and over until the mission is done and then you do the same thing again over and over and over in every other mission. What don't you understand? It's people like me who hated it that haven't seen an explanation of how this bullshit is supposed to be fun past the first three missions.
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you don't send in the recon guys cloaked with shotguns? or set them up to snipe? there's plenty of stuff you CAN do, but no one does that anymore. they just steamroll stuff and then say it's boring. maybe they need to up the difficulty? I dunno.
but if he's looking for diversity in combat, diablo 3 you just blaze through shit so fast button mashing that he'll get bored and quit within 5 minutes. and you have to click 9000 times more.
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Does the "40% cheaper than other studios" refer to the ~40% tax credit the Quebec government is giving to ALL game studios there? Considering that a number of AAA-studios are also in Montreal (SquareEnix/Eidos and EA/Bioware for sure), I don't see how this gives any kind of competitive advantage over everyone else.
Ramping up to 400 good, experienced devs from scratch is no easy task either. Competing with a lot of existing studios there, too (who are also trying to ramp up), so most probably will need to import a lot of talent. Shutting down existing, experienced studios does not really help this cause.
I sure do hope those execs know what they're doing...
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