Dead Island dev build accidentally released on Steam
Techland's Dead Island hasn't got off to the most auspicious of starts. Steam received a wonky build when the open-world zombie shooter launched today, which was apparently intended for developers, not players, and suffers a few... quirks.
Techland's Dead Island hasn't got off to the most auspicious of starts. Steam received a wonky build when the open-world zombie shooter launched today, which was apparently intended for developers, not players, and suffers a few... quirks.
"We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America," reads a note on the game's Facebook page.
"We are very sorry for any issues you may have experienced while playing the game - the correct, patched version will be made available to North American players ASAP."
Steam players noticed some very unusual behavior, such as the 'Y' key activating "noclip" mode. This would let players fly through the air and pass through solid objects, and handily also wiped out their character's stats. Ars Technica's own Ben Kuchera fell victim to the bug, having to start a new game.
The launch was also accompanied by a day-one patch with 37 fixes.
Publisher Deep Silver insists that the rest of the world is "not affected by this situation," and will receive the fully-patched version when Dead Island launches elsewhere on Friday. North Americans, you might want to hold off on playing any more until the game's ship-shape, as some on Facebook are reporting that their saved games have been outright wiped by updates.
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Alice O'Connor posted a new article, Dead Island dev build accidentally released on Steam.
Techland's Dead Island hasn't got off to the most auspicious of starts. Steam received a wonky build when the open-world zombie shooter launched today, which was apparently intended for developers, not players, and suffers a few... quirks.-
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Call me crazy but I actually find that guns make zombie games less fun. Something about being forced to get up close to your enemies to fight them makes it more exciting/challenging.
So honestly this game looks pretty awesome, melee combat looks well thought out and it's not just random swinging. Plus you can upgrade all the weapons and shit. -
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That happened to me too! I bet you got stuck exactly where I was. Just start jumping and swinging your weapon at the same time and you'll be able to get out. My very first startup of the game, i got stuck right when the FMV was over and you were in that room after you passed out. - couldn't move at all. Though, I DID get the STEAM version and not the "final" version everyone else got.
Make no mistake though, this game is still fun as hell. I've crashed 4 times in my first 4 hours and STILL I come back for more. Not many games can do that for me.
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They said it will be fixed "asap"
"We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America. We are very sorry for any issues you may have experienced while playing the game - the correct, patched version will be made available to North American players ASAP." -
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Unless they already knew about it awhile before, since the announced a huge day zero patch yesterday
http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml
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Got this at midnight (uk).
Looks great and seems interesting after an hour but does run a bit crap!
I max it out and get some pretty noticable slow down.... my rig should not be struggling with this.
Story seems... well i havent seen one yet but the setting and the fact is more of an RPG than i expected are nice surprises
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