Battlefield 3 multiplayer features 'bigger unlock tree,' vehicle customizations
More information about Battlefield 3's vehicles are revealed, and developer DICE discusses the importance of rewarding players over the long-term by planning "a bigger unlock tree."
There are going to be quite a few ways to dish out vehicular mayhem in Battlefield 3. Players will find more than twenty class-based vehicles to drive or pilot from categories like "armored transports, infantry fighting vehicles, main battle tanks, scout helicopters, attack helicopters, fighter jets, and attack jets." Developer DICE has released some more information about these deadly war machines, and executive producer Patrick Bach recently expressed some thoughts about the importance of continuing to reward players in a long-running, competitive, multiplayer shooter.
New to the Battlefield series is a refined damage system for vehicles. "Lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire)," DICE's Battleblog notes. It's a design decision meant to give smart non-engineer class drivers a way to survive longer in the field, provided they're not averse to occasionally retreating and regrouping. Regenerating vehicular damage occurs on a sliding scale, however, and vehicles won't recover armor "past a certain damage threshold."
Battlefield 3's vehicle customization system is also detailed. As with customizing weapons, customizing vehicles effectively specializes them, making them more proficient in some attributes, and less in others. The most obvious example of this would be deciding whether to arm a fighter jet so that it's more effective in air-to-air combat, vs. an air-to-ground-appropriate load out.
Each of the game's drivable vehicles include three upgrade slots--one secondary weapon slot, one gadget slot, and one upgrade slot--into which can be plugged an assortment of class-based vehicle perks. More than eighty such perks exist in all, spread across the twelve classes of transportation.
Those perks will likely be unlocked over a longer period of time. Executive producer Patrick Bach recently discussed rewarding players over the long term, in an interview with RPS, Bach said that the team is anticipating "people [playing] even more than Battlefield Bad Company 2." Because of that, "we’re planning for even longer unlocks, a bigger unlock tree."
Battlefield 3 is due on PC, Xbox 360, and PlayStation 3 on October 25. You can check out our hands-on multiplayer preview here.
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Jeff Mattas posted a new article, Battlefield 3 multiplayer features 'bigger unlock tree,' vehicle customizations.
More information about Battlefield 3's vehicles are revealed, and developer DICE discusses the importance of rewarding players over the long-term by planning "a bigger unlock tree."-
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Unless I'm interpreting that section the wrong way. Sounds like it could just mean heavily damaged vehicles won't recover armor on their own, but if you take minor damage it will heal up just fine.
I'd still prefer a return to the BF2 method where engineers inside vehicles can auto-repair other vehicles in close proximity slowly. It makes just as little sense as auto-regen, but it gives engineers extra utility, allows them to stay out of harm if it's really dangerous outside, avoid ff road kills, and creates another use for smaller vehicles like humvees and other fast transports. -
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I still wish they had brought the ships back. I enjoyed the island maps in BF1942 where I could hop onto the battleship with a couple of guys and bombard the ops bases. Granted they weren't implemented all that well but I think they could have come up with a way to include them, at least as an option when starting a round.
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