Uncharted 3: two more minutes of cargo plane footage

Naughty Dog showed off seven minutes of riveting gameplay from Uncharted 3 at Gamescom, leaving Drake at quite the perilous cliffhanger. Today, you can see exactly what happens to him.

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The first Uncharted game thought us that Nathan Drake and planes... don't mix very well. Naughty Dog showed off seven minutes of riveting gameplay from Uncharted 3 at Gamescom, leaving Drake at quite the perilous cliffhanger. Today, you can see exactly what happens to him. (Spoiler: Life doesn't get any easier for our intrepid hero.)

Uncharted 3 will be available on PlayStation 3 on November 1st.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    August 31, 2011 4:15 PM

    Andrew Yoon posted a new article, Uncharted 3: two more minutes of cargo plane footage.

    Naughty Dog showed off seven minutes of riveting gameplay from Uncharted 3 at Gamescom, leaving Drake at quite the perilous cliffhanger. Today, you can see exactly what happens to him.

    • reply
      August 31, 2011 4:50 PM

      Looks neat!

      I think I would like the Uncharted series a whole lot more if there was a larger focus on melee and hand to hand combat and way less of the gunny shooty. Everything looks so good but when Drake or the enemies soak up a bunch of bullets I immediately get pulled out of the indiana jonesy action adventure setting and am thrust back into boring cover based video game shooter land, no matter what is happening in the background.

      • reply
        August 31, 2011 10:59 PM

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          August 31, 2011 11:26 PM

          I enjoyed pulling guys off ledges or getting close and punching them out way more than gunning them down in Uncharted 2, highly satisfying for a game that's mostly about shooting dudes. So I'd say no, it would not need to have a robust / deep melee combo system like those games you mention to be enjoyable. It wouldn't hurt to have a few more moves and animations, but the trick would be throwing some unarmed enemies at Drake once in a while.

          Anyway, how is shooting a billion guys in the head any better? Where is the depth in that? Why is every single adversary and henchman loaded with guns, whatever happened to wits and brawn? Why does Drake have to murder so many people to get to the exploratory / puzzly / platformy stuff?

          I know what the series is, but the often lighthearted and fun adventure movie storytelling is constantly at odds with the overblown combat scenarios. I'm definitely in the minority here but I really would like to see less shooting in the series, I find the gunplay incredibly lackluster compared to everything that surrounds it. So much so it often brings the entire experience down into the realm of pure annoyance.

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      September 1, 2011 4:52 AM

      i'm glad drake has gotten on the 'killing ragheads' bandwagon but i'm not sure if those physics at the end are entirely accurate. i mean the the back cargo door is open, why would he get sucked out the side??

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