Gears of War 3 opening cinematic celebrates gold status
Today, Epic Games and Microsoft have announced that Gears of War 3 has gone gold and celebrated the announcement with a giant Xbox 360-shaped cake and the release of a new trailer, featuring the game's cinematic opening.
Soak it up, ladies and gents, because this is about the closest Shacknews will ever come to posting about video game-based pastries.
Today, Epic Games and Microsoft have announced that Gears of War 3 has gone gold and celebrated the announcement with a giant Xbox 360-shaped cake (being bromantically cut above) and the release of a new trailer, featuring the game's opening cinematic.
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Xav de Matos posted a new article, Gears of War 3 opening cinematic celebrates gold status.
Today, Epic Games and Microsoft have announced that Gears of War 3 has gone gold and celebrated the announcement with a giant Xbox 360-shaped cake and the release of a new trailer, featuring the game's cinematic opening.-
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In more ways than one. Not just GFWL's awful user experience, but Epic forgot to timestamp the code signing certificate, which made the game unplayable on January 28, 2009, until they released a patch to fix it: http://www.shacknews.com/article/56998/y2k9-bug-strikes-gears-of
It took 11 days to fix: http://www.shacknews.com/article/57145/gears-of-war-pc-patch
Gears PC also had bad mousecode; for a PC shooter (yes, even third-person), that will definitely get your review score down.
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I really wish the Gears games would try less hard. The whole thing works so much better if you strip out any sort of story or context whatsoever, and just play it for the fun-as-hell shooter it is, but they want to cram a ton of bro-tacular bro-stories to fistbump and chug beers to, seemingly thinking they built something worth investing in emotionally, or even take seriously while tuning out. It just... pisses me off. I can't not pay attention to what I'm given, yet the story in Gears is worse than no story at all.
Still, if it's anything like the previous two, and I have every reason to trust it'll be at least that good, it'll be pretty goddamn fun to play.
Cliffy, if you're reading this please: stick with making the absolutely great games you seem to have an effortless, natural talent for, and do whatever you can to stay as far away from building fiction as is possible. -
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