Diablo 3 'Inferno' difficulty: abandon all hope
Did you casually run Hell Baal in Diablo II as if he were Normal Rakanishu? Blizzard has a new challenge for you in Diablo III: Inferno difficulty. Those who dare brave its horrors may find unique items not available anywhere else.
For players with extraordinary levels of skill, masochism and free time, Diablo III is adding a new difficulty level even harder than the ruddy hard 'Hell.' Those braving 'Inferno' difficulty will face even tougher and more powerful monsters, but have a shot at finding unique loot not available anywhere else.
Inferno is made for players who've hit the level cap of 60, game director Jay Wilson explained to Kotaku. However, the lowest-level monsters in Inferno will be level 61, and will have more health, damage, resistances, and skills than in Hell difficulty.
Considering the penalties, obstacles and horrors faced by Diablo II Hell players, the prospect of something even harder should be downright terrifying to all but the most hardcore.
"The idea was that we wanted a difficulty mode where the entire game was viable," Wilson said. "So you don't have to pick and choose key areas [to replay]."
In Diablo II, players typically farm specific areas to level up, then the end game is simply making 'boss runs' over and over for loot. Blizzard aims to make Inferno different, hoping to have players seeing far more of the game's content. Should focused runs develop, it may tweak the game to encourage and reward roaming further.
There certainly are rewards for braving Inferno's horrors. It'll have its own exclusive weapons, armor, items, all with brand-new and unique looks. Some high-level runestones will only drop in Inferno, too. Doubtless, they'll sell for a pretty penny in Diablo III's real-money auction house. Certain rare items will also drop more frequently in Inferno than in lower difficulties.
There's still no firm word on Diablo III will launch for PC and Mac, but the external beta is scheduled for owner Activision Blizzard's third fiscal quarter, which begins October 1. Blizzard is also "very, very serious about bringing the Diablo 3 experience to the console," the developer said yesterday.
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Alice O'Connor posted a new article, Diablo 3 'Inferno' difficulty: abandon all hope.
Did you casually run Hell Baal in Diablo II as if he were Normal Rakanishu? Blizzard has a new challenge for you in Diablo III: Inferno difficulty. Those who dare brave its horrors may find unique items not available anywhere else.-
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Hell difficulty solo was pretty bad to go through for me. I'm working my way through the first time (always got bored around level 65-70 and never made it). I'm currently 78 sorc working on act 3. Without cheating and doing it solo, when you get immunes it's just so hard to deal with sometimes. I find myself teleporting all over and then getting caught by a pack and dying.
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it's practically impossible to get through big D's sanctuary in hell solo unless the mobs spawn without resistances to your main skill (lightning usually), also it just get harder in the last two chapters. The resists/immunities really start to render you useless most of the time. Some of the meanest things in the game are immune to lightning.
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Every single creature in Hell difficulty spawns with two immunities of: Ice / Lightning / Fire / Physical. Assuming you're a single element sorc, that means fully 50% of the creatures will be immune to your attacks. Figuring in your merc and physical damage still leaves 1/6 of the creatures immune to both you and your merc.
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I finally beat Hell solo with my Necromancer a couple weeks ago. Hard as shit but did it. Trying to go through Hell solo with my cold Sorc but I'm kind of fucked right now in the Flayer Dugeon with all of them being cold immune. My Amazon has it a little bit easier going into Maphisto because she is speced fire with a secondary in cold plus the physical damage from the bow.
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Bloody hell, think I'll be avoiding that tbh. I'm not knocking, I can see the appeal, but investing a ton of time in a toon then just having him be torched never to return? Fuck that, lol.
Definitely not my co-op toon anyway, my buddy wouldn't go for it and kinda harsh if one of you dies, runins the experience for both of you.
I'll try it solo once I get bored of grinding :D
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Haha. I had a very well equipped Javazon that died to the Minions of Destruction on Hell. They spawned as Extra Fast and Extra Strong. While I waited for them to spawn I switched to my wand that had charged of Lower Resist on it to cast on the monsters. If I didn't take the time to do that they would have died with me far out of range from their spawn. But I did take the time to do it, so I was close enough to have them on screen. I had them almost dead as they got up on me and killed my Valkyrie then me before I could even Save & Exit.
Like your reaction though, I had my hands thrown up in the air with a huge smile on my face :D.
I'll be playing through on softcore to learn the game and the items and then I'll to hardcore. No point in going into hardcore without getting some experience in the game first (I'd like to make it past the first boss even if I die so I can at least learn how to kill him!).
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In normal difficulty, you lose the money you had + have to run back. But in harder difficulties you lose XP + all the money you had on you. I just bank my money frequently and try not to die. In all difficulties you lose your mercenary, which costs more and more to revive as he levels. Too much dying = not able to rez mercenary = not able to kill shit as easy.
I find that in hell difficulty, working through it solo currently, when I die and my body is pretty well surrounded, I usually just call it good for the night. Hell difficulty solo isn't nearly as fun. Double immune monsters suck so much.
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Kotaku does not load for me for some reason. Does he actually say that Inferno difficulty will be harder than Hell was in Diablo 2? Because in Diablo 2, the later chapters of Hell were very difficult if you did not have very good equipment and skill distribution. For all we know, the difficulty of Diablo 3 Inferno could be equal to the difficulty of Diablo 2 Hell. I know, I know, apples and pears.
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And even if they did, you could see them only to die horribly in a second or two. Uber Diablo is the easiest, there are probably 10 or so builds that can beat him with good gear. Uber Tristram, there are maybe 3, with godly gear, that can solo, and only one build that isn't still stupidly difficult. Used a shaper druid in my last hardcore run and Uber Diablo wasn't bad but Uber Trist was just short of impossible.
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No ubers except on closed b.net
The only way your sorc will make it through Hell is if you respec to a meteorb build and have really great equipment for your merc. That'll give you three forms of damage and you can probably beat the game, but it will be slow going.
FWIW, sorcs literally can't do any of the ubers content.
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They've said they're trying to make boss running less attractive in general. They want you to just play the game normally and be rewarded for it. Probably they'll do stuff like make random chests/quests rewarding enough that you want to search for them. No doubt people will find the routine that maximizes the reward no matter what Blizzard does, but it shouldn't be so lucrative that everybody will want to grind it at the expense of fun and variety anymore.
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I am going to miss stat points. Even though (especially in HC mode) it was basically doing the same thing every time, it was rewarding when you could find a way to shave off a couple points from STR and divert them to VIT for your next build.
In fact, just sitting around wondering how to get more health for a sorc led me to a unique build that I'd never seen before and it became my all time favorite character. No block, no shield, used a staff and a armor runeword that no one ever, ever uses, and was nigh unkillable with 20k+ defense and all but about 10 stat points into VIT.
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The external beta is actually scheduled to begin before September 30.
Their community manager, Bashiok, recently said "We're still looking good for third quarter, which is before the end of September."
At Gamescom, Jay Wilson apparently said "Diablo III's beta will hit by September, hopefully before," but Bashiok clarified later and said "Anyway, to set expectations straight, beta in August is unlikely. But it shouldn't be too long after."
My personal guess is the second or third week of September. -
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