Borderlands 2 trailer unleashes the Gunzerker

Borderland's dual-wielding slab of hulking man-muscle, the Gunzerker, explodes onto our screens in the first trailer for Gearbox's FPS-RPG sequel.

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Borderlands 2's dual-wielding slab of hulking man-muscle, the Gunzerker, explodes onto our screens in the first trailer for Gearbox's FPS-RPG sequel. According to Steve Gibson, Gearbox marketing maestro and Shacknews's absent birth father, "Yes, this is in engine."

Salvador the Gunzerker, the first revealed of Borderlands 2's all-new player classes, boasts the ability to dual-wield any weapons--always a neat trick. A few assorted details have trickled out but the grand unveiling is coming at the Gamescom show in Cologne this week. It'll also be at PAX Prime in Seattle next week, for the small number of you not reading this from west Germany.

Borderlands 2 is slated for release on PC, Xbox 360 and PlayStation 3 some time between April 1, 2012 and March 31, 2013. 2K Games is publishing.

From The Chatty
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    August 16, 2011 6:00 AM

    Alice O'Connor posted a new article, Borderlands 2 trailer unleashes the Gunzerker.

    Borderland's dual-wielding slab of hulking man-muscle, the Gunzerker, explodes onto our screens in the first trailer for Gearbox's FPS-RPG sequel.

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      August 16, 2011 6:27 AM

      HOT! I can not wait to play # 2, loved # 1.

      Man I hope the game looks like the trailer and has been juiced up, considering that last was based on Unreal Engine 3 I am sure if they use the same engine(but with the new upgrades) they can use some of the new feature and juice it up.

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      August 16, 2011 6:29 AM

      [deleted]

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        August 16, 2011 6:46 AM

        I heard too many frustrating things about the first, I will wait for reviews about the second, but I hope they took the time to make it more PC friendly.

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        August 16, 2011 7:29 AM

        The problem with Borderlands (and every RPG that makes you wait 5 levels before you can start buying up powers) is that they start slow and get better as you get further in.

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          August 16, 2011 7:45 AM

          [deleted]

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            August 16, 2011 8:35 AM

            The ending was a big let-down, but the DLC's were damn good. Well, except the Mad Moxxie one was kinda lame.

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            August 16, 2011 9:21 AM

            seriously... that is a bad reason to just outright quit. lol

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      August 16, 2011 7:01 AM

      Holy crap why does this have to be so far away

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        August 16, 2011 7:09 AM

        They're building with the PC gamer in mind. :o

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          August 17, 2011 1:19 AM

          That's what they said last time, but we still got stuck with a massive console UI, and a super narrow FOV that could only be fixed by editing keybinds in text files, among other things.... :-/

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      August 16, 2011 7:56 AM

      Hope do play through it in coop, but can they balance scaling/places better? We were either effortlessly grinding our way through everything in our path, or dominated. Mostly the first, including any and all bosses.

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        August 16, 2011 9:26 AM

        Every time I felt dominated I just grinded a bit for better weaponry.

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      August 16, 2011 9:16 AM

      I'm cautiously optimistic. I really enjoyed the original but the various issues (FOV in particular) hampered my overall enjoyment big time. If they fix the issues then I'm sure it'll be badass. We'll see.

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      August 16, 2011 9:25 AM

      Psyched!

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      August 16, 2011 4:29 PM

      Game Informer had a nice section on this. Looks like they're taking some feedback from the first game. More complex quests, better animations, a more dynamic world, better story, etc.. I like the simplicity of the first game though so I hope it's not a drastic change.

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      August 16, 2011 5:45 PM

      Any word if Borderlands 2 PC is getting a UI that is designed for the PC?

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      August 16, 2011 5:47 PM

      [deleted]

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