Watch the 20th anniversary of id Software panel
At QuakeCon 2011, members of the id Software team discussed the studio's history. Now, the video from that panel has been released for those unable to attend the event to watch.
For two decades, developer id Software has pushed the limits of video game design and opened doors to a wave of new games in a genre they helped create.
At QuakeCon 2011, members of the id Software team discussed the studio's history. Now, the video from that panel has been released for those unable to attend the event to watch.
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Xav de Matos posted a new article, Watch the 20th anniversary of id Software panel.
At QuakeCon 2011, members of the id Software team discussed the studio's history. Now, the video from that panel has been released for those unable to attend the event to watch.-
Always had a soft spot for ID. When I was 14 playing Doom on a 256 color monitor plugged into a laptop with no sound, they still managed to give me heebie jeebies. They introduced me into multiplayer gaming in 1999 with Q3A. And I'm still playing the damn thing 12 years later (Well, Quake Live but same thing). Pretty epic really. I still think the Quake 3 Engine is one of the greatest gaming engines ever, I still love the look of it.
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I wish someone would've asked if they'd ever consider working with Romero again. Carmack doesn't seem to be bitter when recalling him and to be honest they feel like a pale shadow of what they were when he was there. It probably wouldn't be the same even still since there's now 200+ employees, but his influence is sorely missed in my opinion.
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If there's any one guy who just got what Doom gameplay meant, it's Romero. I never subscribed to the Willits slow-n-scary=Doom idea.
Reznor on Doom 4 would definitely be interesting if he was up for it, but my ideal soundtrack combo would probably be him + a good metal band (not necessarily NIN) doing songs in the same style from Doom 1 and 2. If id ever does the Q1 remake, Reznor is mandatory and frankly so is Romero IMO.
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