id CEO terms Quake Live an entertainment success
id CEO Todd Hollenshead says that Quake Live is a creative success, but the company needs to figure out how to make it a financial one as well.
Speaking with vg247.com about the company's entry into the world of free-to-play, Quake Live, id Software CEO Todd Hollenshead said, "The game is an entertainment success, so now we have to figure out how to make the business model work." The reality that's set in, though, is that the in game advertising model hasn't been anywhere near as profitable as hoped. Facebook games, where the advertising is pervasive, thrive on it, but showing players dynamic ads while they play Quake hasn't proven nearly as effective.
In the wake of that failing to generate the income to sustain the game, id implemented a new subscription model, and added traditional Internet advertising such as ads on the site and video advertising. The company hopes to recoup some of its losses through these means. Quake Live certainly isn't dead yet. "As long as I've got an opportunity to try and do something with Quake Live--because I love the game--[I'll do it]," said Hollenshead.
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Garnett Lee posted a new article, id CEO terms Quake Live an entertainment success.
id CEO Todd Hollenshead says that Quake Live is a creative success, but the company needs to figure out how to make it a financial one as well.-
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Sadly, this is true. The maps get a huge amount of play during the free or open special event weekends, otherwise you could wait around for ten minutes on an empty premium server waiting for it to fill up. Bring your A-Game too, because most everyone that joins will probably be at least Tier3/borderline Tier 4.
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I was still playing regular Quake 3 Arena before this came out . Jumped into Quake Live when the beta opened up. It's still the most fast paced, solid multiplayer shooter out there, bar none (Although, I am bias I admit). The one thing I love about it is it brought the community back together again, got the old players back in, giving it a solid community. I haven't gone premium yet, but it is tempting, I just wonder if there's enough players with premium to make premium viable, particularly in Australia where the community is small enough as it is.
I do miss the gibs of the original Q3A though, the sparkle explosion when you get a frag isn't anywhere near as exciting, if they threw that option into premium I'd be sold I think. Which makes me think I might have issues... -
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'Entertainment success' was Carmack's own words. The whole quakelive operation seems a bit adrift. Think about all the mediocre crap content that's out there, making money, and id can't turn a profit on a hugely enjoyable product with world class name recognition. What, because Massive went out of business? Whoever's in charge of marketing that product needs a wakeup call.
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It's not that cut and dry. What about a marketing project? You can sink millions into them in order to bolster sales. It takes money to make money sometimes. Any "free" project released can fall under that same category if you choose it to.
I released a free addon recently and its only purpose was to increase awareness of my paid projects. That in itself doesn't translate into direct cash flow, but it is important, none-the-less.
id's goal was probably to keep the core gamers happy, and in turn the core gamers will spread the word, say nice things about id in message boards, and generally give praise for id's generosity. Valve has a similar following. Such a thing is invaluable.
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I just think its a bad fit.
Quake is a hardcore game.... what hardcore gamer wants to play browser based games from years ago? They like to play games that will test their dual GPU graphics to the limits!
Obviously reading the comments there are people who love it but i don't see a big enough appeal to make it successful.-
A hardcore gamer wants to play what's best. That has nothing to do with graphics. It has to do with physics, gameplay, balance etc. The hardcore people are the ones who muddy down the detail to nothing for visibility anyway.
You're thinking of a fidelity whore. One who loves to turn up details they will never notice just to brag about the framerate. That's closer to a wine taster than a gamer. -
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