Havok acquiring game engine maker Trinigy
Middleware developer Havok will soon be able to offer a fully-featured engine of its own, acquiring Trinigy, maker of the Vision engine which powers Gothic 4, Stronghold 3, The Settlers 7, and more.
Game middleware developer Havok, best known for its Source-powering Havok Physics engine, now has all the pieces to offer a full game engine of its own. The Intel-owned company has announced that it's acquiring engine maker Trinigy, whose Trinigy Vision Engine is used by games including ArcaniA: Gothic 4 (pictured above) and Stronghold 3.
Havok technologies will be integrated into the Vision engine, which is being re-branded the Havok Vision Engine. Trinigy already has a plugin for Havok Physics, but Havok also has tools for everything from AI and animation to scripting and destruction.
"This acquisition will extend the reach of both companies' technologies across new geographies and market segments," Havok managing director David Coghlan said in the announcement. "We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models."
The Vision engine supports Windows PC, Xbox 360, PlayStation 3, Wii, and PlayStation Vita, with iOS and Android versions in the works too.
The acquisition transaction is expected to close in mid-August, then the Havok and Trinigy teams will be integrated.
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Alice O'Connor posted a new article, Havok acquiring game engine maker Trinigy.
Middleware developer Havok will soon be able to offer a fully-featured engine of its own, acquiring Trinigy, maker of the Vision engine which powers Gothic 4, Stronghold 3, The Settlers 7, and more.-
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Would still like to know what Intel is doing with the Project Offset engine. They killed the PO site, then they killed the internal forum on their site last year and no news. PO was going to be such a great game but more than that, the engine simply was amazing. I wonder if it's been incorporated into this some way?