Sony: 3D costs as low as 'half a percent' of overhead
With excitement for 3D movies waning, and adoption of 3D televisions still low, many have openly wondered: "is it worth it?" Sony's Simon Benson argues that the low amount of effort it takes to implement the technology makes it an easy choice.
What we’re talking about here is, in some cases we’ve had titles where 3D has been half a per cent of overhead. It can literally be the render programmer spending a couple of weeks manipulating it. Particularly if a game already has split screen in it, just take that mode of the game and reauthor it to deliver really high quality 3D. So often it’s the case of it doesn’t even hit the radar of whether we should or shouldn’t, it can just be done.But isn't Benson concerned about the low adoption rates of 3DTVs? His inability to offer concrete sales figures of Sony's own 3DTVs should be some indication that 3D has, simply put, not caught on. That's no worry to Benson, who points to the future. "I think what probably going to happen over time is it’ll be the case like now, if you try and go out and buy an standard definition TV you probably just wouldn’t be able to." Sony plans on releasing a PlayStation-branded 3DTV, a first for the company, later this year.
The PlayStation 3DTV is 24", will retail for $500
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Andrew Yoon posted a new article, Sony: 3D costs as low as 'half a percent' of overhead.
With excitement for 3D movies waning, and adoption of 3D televisions still low, many have openly wondered: "is it worth it?" Sony's Simon Benson argues that the low amount of effort it takes to implement the technology makes it an easy choice.-
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I've figured this is why I don't like 3D movies, my eyes are always trying to focus at the wrong depth. The image converges at a variable depth but the eye focus is stuck on a fixed distance, the screen it's projected on. Makes the entire movie experience jarring, distracting, and ultimately less immersible than a traditional film. Which is why after seeing Avatar and one other 3D movie, I have not and i will not see another until there is a new generation of tech.
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I found Avatar's 3D nice because I thought it was subtle. It was used as a visual effect, not a focus point. When I saw Harry Potter 8, the 3D was horrible and it was obvious exactly when you were supposed to notice it. (Most jarring, the final scene with the falling debris. It covers the entire screen in multiple layers just screaming "Look at me!!!!")
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The 3D in the Uncharted 3 beta was pretty damn good. I got my 3DTV when Best Buy was having a sale on most of them, and I've got some decent use out of it since with movies and the like. It's a neat novelty, but not enough to warrant a new TV for most.
Although, now that passive 3D displays can be bought for fairly cheap, I think a few more people might get interested. -
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He makes a point at the end regarding 3d, at some point all tvs will be 3d by slowly making them all 120hz . Its going to come to a point where it just becomes hard to buy an hdtv without it being 3d ready, practically all the tvs released this year are 3d capable, next year even more so.
Also Uncharted 3 looks ridiculous in 3d. -
This has always been why I don't get the hoopla over 3D. The transition to 3D is much more natural and seamless than it was from SD to HD. Its a minor augmentation of existing hardware, where has HD required a whole different standard of manufacturing and investment for the consumer. It seems like the question is almost the opposite of what the article proposes. Not "how many people are choosing to buy 3D tvs," but how many people buy tvs without knowing or caring that they're 3D. 3D implementation will work over time when in 5 years Avatar 2 comes out on BluRay and millions of people already own HD 3D tv sets. They're going to opt for watching the 3D version of the movie when that happens.
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If you own a non 3d hdtv or bluray player then it requires another investment from the consumer. The essence of your argument seems contradictory, as the situation is the same as it was from SD -> HD. You either have the capable hardware, or you buy a new one which probably adheres to the new standards.
Secondly, not everyone likes 3d, so your assumption on this is a baseless generalization.-
Its not the same situation as it was from SD to HD because people largely still updating to HD tv sets. HD is a resolution that can only be really seen in 40+ inch televisions---that represents a fundamental change in investment from consumers. By comparison 3D doesn't require say a 60 inch tv. Its more like 1080p vs 720p, or progressive scanning on DVD players or something. 3D tvs don't cost significantly more than non 3D tvs. HD tvs cost usually over a thousand dollars more than their SD counterparts. That's why its different.
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Why the mention of split screen? Does this mean that the split-screen tech touted by the "PS3 TV" announced at E3 will also be applied to existing Sony TVs? That would be very cool, especially since I just picked up a new BRAVIA 3D TV with a couple of 3D glasses.
The 3D feature of the TV was not a major factor in the purchase. I just wanted a good 40" TV with a good picture, 120Hz for gaming and a decent set of features, all for under $1000. When the exact TV I was looking for dropped to $900, the fact that it could also do 3D was a bonus, and hardly affected the price compared to what else was out there. I'm just glad that when Uncharted 3 ships that I'll finally be able to experience the fantastic 3D that the journalists keep talking about. I've watched a couple of movies on the set now however, and comparing it to the passive glass technology out there right now, I have to say that Active Shutter is far, far better. -
Unfortunately the human eye and brain are trained for real depth of vision instead of the "3D" technology with simulated depth perception.http://blogs.suntimes.com/ebert/2011/01/post_4.html
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