Limbo arrives for PC gamers on Steam
Indie masterpiece Limbo is now available for PC via Steam at a reduced price from the game's original Xbox Live Arcade release and recent PlayStation Network launch.
With Limbo finally arriving on Steam today, PC gamers finally get to see what all the commotion was about when the game first launched on the Xbox Live Arcade in July 2010.
The indie darling from developer Playdead was a featured title during Microsoft's 2010 Summer of Arcade promotion and held onto platform exclusivity until last month, when the game finally arrived on the PlayStation Network.
Unlike the game's launch on the Xbox Live Arcade and PlayStation Network, Limbo has been priced at $9.99 for the PC on Steam. The single-player masterpiece, which is only available on PC via Steam, includes the ability to play with a controller, Steam Achievements, and Steam Cloud support.
Additionally, the PC version of the game is "the only" release of the game "that runs at a full 60fps."
In 2010, Limbo took the Shacknews award for Best Indie Game of the Year.
[via Indie Games Channel]
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Xav de Matos posted a new article, Limbo arrives for PC gamers on Steam.
Indie masterpiece Limbo is now available for PC via Steam at a reduced price from the game's original Xbox Live Arcade release and recent PlayStation Network launch.-
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Yes, they should work well with KBnM, but they should also work well with a controller if they worked well with a controller on the consoles. There is absolutely no reason why they should not, it's just a matter of implementing the support of PC pads, which I doubt is a huge effort when the game already supports pads as far as the game play goes. The list of games that are available (also) for the PC that play better with a pad is long, and then there's the whole TV-out + couch factor which also benefits lots from having pad support.
If PC games "were not meant to be played with a pad", then they wouldn't really have PC pads and 360 pad adapters for sale, now would they. :) -
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http://forums.steampowered.com/forums/showthread.php?t=2032801&page=2
Looks like if you have other game controller devices (defined loosely) they may conflict, disabling them should get the 360 pad to work. -
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