Deus Ex: Human Revolution PC adds FOV option
By popular demand, a field of view option has been added to the PC edition of Deus Ex: Human Revolution. It sounds almost like an actual, genuine, proper PC game, if you can remember those.
At a certain point, it became acceptable, perhaps even sensible, to be excited about Deus Ex: Human Revolution. A prequel to one of the greatest games ever made made by entirely different people sounds scary, certainly, but the more we see and play, the better it seems. The latest good news nugget is that, by popular demand, an adjustable field of view option has been added to its PC edition.
"I just wanted to let you know: we've recently added an in-game FOV setting to the DXHR PC!" a forum post from PC lead programmer Jim Offerman of Nixxes Software confirmed yesterday.
Field of view determines how much of the game world can be seen at once. Many PC gamers, who sit close to widescreen monitors, prefer an FOV of 90 degrees or more, while console games are often closer to 65 degrees, as players sit further back. However, it's becoming increasingly and unpleasantly common for the PC editions of multiplatform games to suffer the same low FOV, which makes the view feel cramped and can induce nausea in some players.
The game's main developer, Eidos Montreal, had previously stated that FOV wouldn't be adjustable on PC. Responding to a fan's mention of FOV nausea, the developer joked, "If you're about to vomit, pull back your chair, ok? It's a mess to clean the floor afterward."
PC gamers' displeasure was noted, and now we'll be able to adjust the FOV. Huzzah! Fan feedback also led to an option to toggle the 'Augmented Reality' view, which adds thin yellow outlines to NPCs and interactive objects.
The PC edition also boasts support for DirectX 11 and 3D displays, and heaps of multicore optimisations. Gosh, it sounds like an actual, genuine, proper, bona fide PC game.
Deus Ex: Human Revolution has gone gold, and is headed to PC, Xbox 360 and PlayStation 3 on August 23.
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Alice O'Connor posted a new article, Deus Ex: Human Revolution PC adds FOV option.
By popular demand, a field of view option has been added to the PC edition of Deus Ex: Human Revolution. It sounds almost like an actual, genuine, proper PC game, if you can remember those.-
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doubt it, its awesome the did it and i applaud them because a low fov makes me rage like nothing else (well latency/mousi input just as much i'd say) but in this particular case it seems like its the studio (nixxes software) that does the port, having a good trackrecord of making ports.
i was skipping the purchase until folks figured out of to fix the fov issue but now that they did i'm looking for a good place to order. unfortunately the greenmangaming deal/voucher has expired despite supposedly being available until august.
if anyone has a good deal at hand post it here please. -
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Wow, it's kinda stupid how they mocked someone for asking about shallow FOV. I wish I had heard that, I would have tore them a new one.
I'm glad to see they came to their senses.
However, it's one thing to claim adjustable FOV, it's quite another thing to actually include in the game at release (Bioshock 2 taught us this). -
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It isn't a port. It was DEVELOPED multi-platform. The only time you cna actually call anything a port is when it's out for a crappy console then ported to PC.
This makes it worse, however, if the game comes out shitty on the PC as it was actually supposed to have dev time on it specifically for PC. I wish everyone would just smarten the fuck up, throw their console away and buy a gaming PC. Do it, you'll thank me later.
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Yeah well, I said "still," but the truth is... I went back to CRT after seeing one again for the first time in a number of years. The colour quality was night and day, neither monitor (LCD/CRT) was crap mind you, but the colour alone was almost like an upgrade after dealing with LCD for so long. Hopefully OLED, or whatever latest thing, will be available by the time my CRTs kick it. Yeah CRTs, plural, I'm all CRT now.
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CRT's should generally have richer colors, but accuracy is another thing. The color accuracy of a CRT is just as bad as most LCD's. It all comes down to preference - Personally I don't mind the washed-out look of LCD's (and low refresh rates) because the widescreen resolutions are so much better. The cheapness and resolution of LCD's make this a no-brainer for me.
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If colour accuracy is a genuine concern then you should have a meter for that, and even then you would absolutely have an easier time calibrating properly with a CRT. You value your LCD for reasons other than colour--richness or accuracy. Small deskspace + larger screen size are good reasons to want one, and I dove in to LCD for those reasons myself, making the same trades you did. I'm just saying that having forgotten how good the colour was on my CRT, I went back to it after seeing it for the first time in years. It's that much nicer that I've willingly traded the smaller footprint and larger screen size back.
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