DICE discusses Battlefield 3 console multiplayer changes
DICE is making a few compromises for the console versions of Battlefield 3 -- namely, fewer players and smaller maps. The compromises aren't ideal,...
DICE is making a few compromises for the console versions of Battlefield 3 -- namely, fewer players and smaller maps. The compromises aren't ideal, but studio head Patrick Bach recently defended the decisions.
"The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on the PC and 24 players maximum on console," Bach explained. "The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version.
"If you want the same quality of game, I would say it's really, really hard. We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes," Bach told GameZone (via CVG). "Everything is a compromise on: where do you cut?"
Bach compared Battlefield to other games on the market, and says DICE "[doesn't] see games that have more players as a better experience, so having more players per se doesn't automatically give you a better experience." He says if they squeezed in 64 players, people would get "very upset that it looked worse, played worse and wasn't as fun as the PC version." He also says that scaling down segments of the console version allows them to keep vehicles accessible.
He also called the multiplayer maps "more or less" the same. "When we say they are smaller, it's not that we have cut them in half. But we tried to compact them slightly to keep the action up. If you compare it to Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now. We want to create the same experience for PC as for consoles."
Battlefield 3 is due on October 25 for PC, PlayStation 3, and Xbox 360 -- though its digital platforms are still undetermined. If you just can't wait that long, the public beta is set for sometime in September.
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Steve Watts posted a new article, DICE discusses Battlefield 3 console multiplayer changes.
DICE is making a few compromises for the console versions of Battlefield 3 -- namely, fewer players and smaller maps. The compromises aren't ideal,...-
This is something that has nagged at me about BF3 ever since they mentioned 64 player support only on PC. It will be interesting to see how they can make "small" changes to a map to make it work as well for 24 as for 64 players. Or if conversely it plays much better with 24 than 64. If a full PC server is rotating through all of the maps, will they all work well at 64? And the console version will be just as good on all of the slightly modified maps? Seems hard to believe, and I'm extremely interested in finding out where it falls down as this often reveals some things about how the designers are prioritizing.
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It was planned that way, but it was one of the features that were cut near the end. It was a great idea too, join a server with only a few player and the map adjusts as the population grows. Nothing worse then everyone leaving a 64player size map turning the whole thing into a ghost town. The other feature I remember is dynamic destruction/environmental interaction lol (Shoot the cable on the crane, and the boxcar it was holding will fall down, altering the map), along with BF-TV.
Supposedly it was technical reasons that made them drop support for them.
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"Bach compared Battlefield to other games on the market, and says DICE "[doesn't] see games that have more players as a better experience, so having more players per se doesn't automatically give you a better experience." He says if they squeezed in 64 players, people would get "very upset that it looked worse, played worse and wasn't as fun as the PC version. ""
lol they try to make it sound like he is saying that more players don't make it more fun. What he really means is that it obviously is more fun, but not when you have to turn the rest of the game to shit (performance and looks wise) . It should be obvious that more players are favorable in a Battlefield game.-
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Map design is definitely important when you have 64 players. Too small, and no one can do anything at all because even if they're able to kill 2-3 dudes, there will still be 5 more in the way. Too big and you'll spend 5 minutes walking around on foot without seeing a soul, not doing anything important or fun. Some of the really big BF2 maps were probably a bit too big and made it necessary to get everyone in a vehicle of some sort to not be bored as shit.
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On a 64 player server it is definitely harder for a single person to have that big of an impact, but A) it's definitely possible and B) BF2, at least, has the squad mechanic to help compensate for that. You shouldn't really ever be doing stuff on your own in BF2. A squad of 5 average skill people that work together really well should beat the pants off a squad of 5 highly skilled players that don't work together at all. It's a team game.
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Operation Road Rage was always a fucking blast. I thought it was really well designed in that it was fairly wide open, but the control points had lots of cover for infantry and when you weren't on the roads it was difficult to maneuver in a vehicle. This made it possible to try sneakiness and use different attack angles to your advantage, but you gave up a lot of time to do so.
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I'm holding the last remaining candle lit for it. I still have hope. I wouldn't consider it a proper BF title without it.
granted, becoming commander was always a shitshow of who loaded the map first then survives a wave of 'kick out the commander' votes because people that are 1-12 need to blame someone else :D
but yeah... commanding. try it in BF2. I just did to refresh my memory, and it's fucking AWESOME.-
It's sort of like a random RTS. Sometimes your squads are working well together, implementing your orders, taking/defending positions, calling in artillery and vehicle drops. Other times it's just wild west.
Alternatively, a great commander can make the game so much better when you're on the ground and he's looking out for your squads. -
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http://www.shacknews.com/article/69160/battlefield-3-wont-get-mod
* C R U S H ' D *
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I'm really worried that there will only be one or two maps that support 64 players properly. BC2's maps are all far too cramped for 32 players and i don't trust them to be dedicated enough to create basically 2 times the maps they would have had to create if they just shoehorn 64 players in. I'm expecting maps that work best with 32 players across both platforms with maybe one or two 64 player maps and a few made for 16 or 24 for the console versions. Meaning most maps will be either too crowded on pc or too empty on consoles.
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I spent $4,000 on my computer.
Then I bought a MBP just so I could chat while streaming.
This week I bought MacBook Air so I could chat while my MBP was streaming on my 3d Plasma TV.
I own two different Lexus LS cars, with all the options.
And I still won't say, 'you got what you paid for' just because I play PC games.-
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Here you go: http://chattypics.com/files/preorrdderrrJPG_wsx69g2zz3.jpg
I bought two copies of SW-TOR. I'm going to give them to my friends, just because I can.
Welcome to Shacknews. -
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I meant while engaged in combat. Out of it when retreating or moving to the next point it will be nice to repair a little without having to jump out or TK a teammate trying to help while moving because of the horrible collision detection.
Think of it like the dudes in the back of a Blackhawk repairing from the inside, though imaginary and a lot less useful most likely!-
Yeah, I follow, I just don't like the trend of replacing someone in the squad who could be doing the repairs at a much faster rate with a gimmicky gameplay mechanic. No pun intended.
I think it's a lot more rewarding to team-based gameplay if they did something like in BF2 where if you had an Engineer in your vehicle, other vehicle around it could get repaired (or however that worked, it may have been in BF1942).-
That was BF2. One reason I can see them opting for this gimmick instead is because there won't be a lot of vehicles again. You can't repair another tank like that when there's only one tank on the map!
I'd prefer something like the turret gunner being able to switch to weapons he's carrying and repair that way. While ducking even but that may be too cheap.-
You just brought up a good point I hope they let us duck down again when in the mounted guns on vehicles. That pissed me off that they took it out of bfbc2. My biggest wish would be the ability to jump on top of stationary tanks/apc and be able to throw in a grenade inside a hatch to take it out. That would be glorious.
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I hated it. Preferred maps with vehicles (tanks especially) but the balance / jet rape was tiring and the design of some of the larger maps with 6 random flags was often annoying. I basically hated BF2 compared to 1942. Didn't think the infantry combat was that much better either. Squad system was the biggest improvement.
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Definitely!
Fushe Pass!!
And the biggest problem with jet rape / heli rape was the lack of adequate DYNAMIC defenses. Hence the reason why the linebacker / tunguska were perfect (and should have been on any map with air to ground combat).
95% of every static defense that DICE puts into their maps has the absolute worst location possible, IE it's next to a building that blocks 75% of the world around you. Coupled with the horribly limited viewing distance in BF2 that allowed jets to bomb and disappear before you could even lock onto them. -
I'd say "great" is overstating their effectiveness. "Good" or "OK at best" would be more fitting. Their main benefit was that you could move from your spot and hide if you locked on but couldn't shoot down the plane. In my experience if you locked on to a jet and didn't take it out, you'd better get the fuck out of the turret/mobile AA tank and run away so they can't use just instantly spot you with their ground radar and blast you with ease before you can get another lock.
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At the end of the day, just adding more anti-air stuff to the game without addressing the basic problem with it would never have worked. The detection/lock-on range on all anti-air was pathetically small. By the time you got a lock on any jet, it will have already cleared your threat zone before you can fire. Instead, the radar tone will just tell them that you're (usually) sitting in the stationary AA turret and will just strafe your ass from outside the lock-on radius. The mobile AA vehicles were OK, but even those were just death traps against anyone with skill.
Even if you did manage to get a lock on, chances are that they could pop flares and make your missiles useless so it was pointless to even try against a good pilot. On some maps (e.g.: Gulf of Oman, Kubra Dam) a good pilot would dominate so hard that getting in any armored vehicle meant certain death within 30 seconds, and in the FAVs you had a pretty high chance of getting bombed or strafed dead (I would guess around 25-30% on average) before you got to your destination. It god so bad at times that I would bypass any tank or APC for the FAVs and just juke and swerve as much as possible just so I could get where I needed to go and get some shit done.-
That was an early change though - I remember it being very easy to shoot down jets in the first release ; long range locks, flares did fuck-all unless they fired a second after the missile, and the missiles could turn very quickly. Unfortunately they immediately changed it way too far in the other direction after bitching, and never went back to it.
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true in a way but I don't think that was the primary reason people gravitated towards infantry only. People want to get back into action asap. Spawning on a huge map can be a pain in the ass, especially when your teammates have taken off with all the good vehicles. Also, the jets and copters took a certain amount of finesse and patience. Most FPS gamers aren't the patient type ;)
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I got this game to use jets as well, if I don't get those, I want my damn money back, I didn't want another BF:BC2 Mod to run in circles with as well as T-bagged by Mr.T and his Mohawk. BC2 only had helicopters, I don't want the same shit........ BC2 maps were small as it is. You saw little NPC jets fly over you... I do "NOT!!" want to deal with the jets missing. If I didn't want no jets, I would have taken my ass back to Port Valdez already. No point getting the game if it is going to be Medal of Honor, and BC2 mixed with a little Hex, and no jets, but less players, and small ass maps. Like usual MOH. Moh's side of Less players and really small maps. BC2's side of No jets, and bullshit. Together they make Call of duty black ops and more bullshit. I didn't pay for another map pack for black ops..... I payed for a game that "was" suppose to be cool........... and shit but now turns out it will look as shitty as Mario world. and be crumbs of old shit they made.... Looks like we have NOW! Bad Company 2: Iraq, now give us more money for useless shit. Stop wasting peoples money and time if you cannot get it right. I want the same shit as PC. I WILL NOT GO AND BUY A $4.000 COMPUTER~~~!!! I do not have money for this shit. Take it away from consoles if they cannot GET THE SAME SHIT AS PC~~!!! ITS NOT FUCKING FAIR GOD DAMMIT. Fucking rich people can only afford it. The economy is too bad to waste money and be in debt. fuck you Dice and EA, go fuck your useless shit. To me its another DLC for BC2 without good shit. I do not want another fast piece of shit like MOH and COD. BORING! FIX IT~~! I DO NOT WANT TO SPEND THOUSANDS OF $$$$$ ON A DAMN PC.!!!!!!!!! Fuck you for saying " best game " Oh wait, There was a console best shit, REALLY~! CHANGE YOUR MIND NOW people! Charge back. too many disappointed people will be out there now. It's useless without equal shit. They shouldnt even said Pre-Order, They bullshitted console users out of there ass and what they needed for there money, but now theyll just get another copy of BC2 and MOH. That is shitty and does not have good shit. I WILL NOT STAND FOR IT! FUCKING FIX IT NOW! MAKE PC A SMALL ASS TOO!>>!> Now repay money, or fucking lie some more. I will go destroy my 18.5 inch tv and my ps3 now because every hd tv i used i still got shitty ass quality on bc2 and moh. fuck u and good bye
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Now i'm mad, since consoles are the actual only thing to be able to play games when you "CAN NOT AFFORD A $4,000 gaming computer" to play "games" like this, Seriously. My doubts are down, I don't like small stuff, I just want to go and shoot my PS3. Maps smaller, come on.... Can't we do something? Or these "Consoles" just another Nintendo 64 from 1964? What's the point on getting some thing if someone is just going to out beat you any way with their stuff? I am sure people that buy a $1,000 HDTV for a "Game Console that blows" could have bought a gaming computer, but obviously they don't think about that until they re-think, and see "this" thread about stupid crap like this. Less players is half better though. I don't like small maps though! I lean towards PC, and sell my crappy 18.5 inch TV, with my PlayStation 3. To get on the PC side with my laggy ass computer.
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