Epic: Bulletstorm hasn't been profitable
Epic Games president Mike Capp has revealed that People Can Fly's bum-blasting Bulletstorm "didn't make money for us," though he stands by it and the studio.
The bum-blasting Bulletstorm "didn't make money for us," Epic Games president Mike Capps has told Kotaku. All the same, Capps stands by the shooter developed by its subsidiary studio People Can Fly.
Capp explained that Epic could have simply put People Can Fly to work making content for the hugely successful Gears of War series rather than take a chance on Bulletstorm. However, he said, that's not the sort of thing Epic wants itself or People Can Fly doing. And, presumably, Epic would've been quite pleased had it ended up with a new smash-hit franchise.
"The studio has shipped AAA content," Capps said. "The next thing we do with People Can Fly will be great."
Bulletstorm was released for PC, Xbox 360 and PlayStation 3 in February, followed by two $10 downloadable content packs, in April and June. There's still plenty of time for Epic to make a little more money on the shooter, and we can't assume that Epic and People Can Fly will outright drop the Bulletstorm franchise in favor of something new.
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Alice O'Connor posted a new article, Epic: Bulletstorm hasn't been profitable.
Epic Games president Mike Capp has revealed that People Can Fly's bum-blasting Bulletstorm "didn't make money for us," though he stands by it and the studio.-
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yeah. I heard that price point and gameplay length and... yeah. I am waiting a lot more for reviews and sales on single player FPS titles.
homefront/bulletstorm/DNF taught me good lessions, but fucking BRINK above all has taught me to seek the safe havens. it makes me really glad that BF3 and MW3 are coming out. those can't possibly suck that bad. -
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launching at $60 gets those who want it at that price, and then gives you room to sell it cheaper on sale (which is better than selling it cheap without the ON SALE sign). If they start out at $40 they can never raise the price if they underestimated demand and they have a problem with the game being perceived as a budget title.
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A shame. The beginning was a bit clunky (i experienced 2 bugs within 5 minutes of starting playing) but besides the inability to jump at whim it was a solid and very fun game. After I finished it I started again immediately on a harder setting and also set out to beat each of the Echoes and had an absolute blast doing so.
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I'm liking the game, but maybe because I didn't come expecting much.
And I know it's not the reason, but I'd still like to blame their lack of success on the stupid launch price tag and the moronic inclusion of GFWL, which upsets me to no end (because I have to go through a bunch of dialog boxes and wait for the thing to log in before I can play it single player). -
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Perhaps people are finally tiring of these kinds of games. Call Of Duty player base has Call Of Duty, they don't necessarily need to be into games or even games that are similar.
I'm surprised though, I thought games like this sell by the bucket load. Then again saying it didn't make any money doesn't mean it didn't sell. Perhaps it was a case of being over budget. -
That's unfortunate. I thought Bulletstorm was a fun, inventive, and bold step for fps(much, MUCH moreso than DNF). I wish mainstream gamers could look outside their tiny, closed-off little worlds and take a chance on a game that isn't just another rehash of CoD, Halo, Resistance, MoH, Killzone, etc.
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It was a $60 console port. Epic/PcF get what they deserve for trying to push that garbage on us PC users for $60. The graphics were crap, dx 9, shitty console FoV. Seriously?! They expected to make money?! Cliffy is an idiot. Quit pushing games with ten year old technology on us for premium price and you might actually sell something.
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Bulletstorm is a shallow but exciting new IP that could easily and comfortably cross into genres with lower overhead; think Duke Nukem: Manhattan Project with online co-op. Warhammer 40K: Kill Team is another example of simplifying the development process and integrating a quality IP into the mix.
Bulletstorm's extraordinary shallowness actually helps its ability to be blended into cheaper games by breaking the 4th wall in dialogue and acknowledging its own failures. -
I have to laugh silly game over all.
The voice work was poor only made worse by every shoving the word dick in none stop to the point it was every second word.
The game play was quite bland dispite how colourfull it trys to be.
LOL balance of weapons shotgun and sniper the rest was 100% useless.
It was not long enough to be worth the price but given how poor the game was thats quite a good thing.
Over all i hope they drop Dickstorm and make a real game some thing with a script not done by a 10 year old. -
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One of the best and most fun games I played in about 7 years.
Those that bought it and loved it BRAVO!
Those that stood on the sidelines and are waited for whatever ~ FAIL!
Boring, repetitive?
That about sums up every game in creation. That's the very nature of gaming. You do the same thing over and over. If you think the action as its presented in Bulletstom is boring then you suffer from ADD.
I hope they make another one and get a chance to work on some of the things that didn't work all that well. But they made FPS fun again and that counts for something. Cause Call of Duty got lame right after part 4.