Elder Scrolls V: Skyrim not getting demo
It's no surprise, but we now have solid confirmation that Bethesda won't release a demo for Skyrim, due to its size and complexity.
It's no surprise to hear, but we now have now solid confirmation that Bethesda won't release a demo for The Elder Scrolls V: Skyrim, due to the fantasy RPG's "size and complexity."
"No, we won't be doing a demo. With a game this size and complexity, it's really hard to do a demo that represents the game truly," Skyrim lead producer Craig Lafferty has told Gameplanet (via Eurogamer). "It'd be a gigantic demo as well. So we won't be doing a demo."
It was to be expected, really. The last Elder Scrolls game to receive a demo was 1996's Daggerfall; Bethesda's similarly open-world-y Fallout 3 also went demo-less. As half the joy of the series lies in roaming freely and doing as you please, it'd be difficult and time-consuming to cut a slice of Skyrim that properly captured that freedom and variety.
Still, any sort of demo at all would be handy for players to test how well the game runs on their PC and get a feel for some of Skyrim's updated mechanics. Shame. Even some sort of benchmark test, as Capcom has taken to making for PC ports, would be welcome.
The Elder Scrolls V: Skyrim is headed to PC, Xbox 360 and PlayStation 3 on November 11. As you evidently won't be playing it yourself before launch, you might fancy reading our April preview.
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Alice O'Connor posted a new article, Elder Scrolls V: Skyrim not getting demo.
It's no surprise, but we now have solid confirmation that Bethesda won't release a demo for Skyrim, due to its size and complexity.-
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It would not be pointless.
It would let you sample the combat, see how the game runs and looks on your system, see some treasure, how the game interface feels, they could have a couple of quest NPCs in there so you get a feel for the dialogue and questing.
It doesn't have to be one of the 17 billion generic crypts that Oblivion had.-
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I disagree.
Exploring the open world is fun (less so each iteration, but certainly a primary draw of the game), but nowhere near as integral as "shooting [is to] a shooter"
Exploring dungeons is the main reason I play them. I live for the next dungeon. All they have to do is call it "Skyrim - Dungeon Demo" and it would do just fine. -
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They way you do it is to not do a straight demo of the game at all. Rather, you build a side story related to the main quest arc. Something small that lasts like 2 hrs. A set character, but with mixed combat styles. One small town or dungeon and a few monsters. You get a feel if your system can run the game, feel for combat, dialog, etc. But, it's basically a mini-game. Does the time-value of money allow that? Maybe not.
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You should have acted. They're already here. The Elder Scrolls told of their return. Their defeat was merely a delay. To the time after Oblivion opened. When the sons of Skyrim would spill their own blood. No one wanted to believe.. believe they even existed, and when the truth finally dawned, it dawned in fire.
But there's one they fear. In their tongue, he is Do'va Kliin: DRAGONBORN!
(Queue psychotically warlike male chorus, singing in something that wants to be German and Russian, only ten times more awesome).
Yeah, I don't think I need much more than the trailer. It's the Elder Scrolls. We get the picture. -
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hmmm. demos at large are an interesting topic. I wonder what goes into considering a demo for any type of game. MW3 is undergoing some pseudo-demo testing, right? There was a DA2 demo on PC and there was a conviction demo I played on the 360. But what percentage of releases have demos? Less than 10% I'd guess?
Skyrim doesn't seem to have that sense that it needs a demo to me, for some reason. But other games, I'm really hoping for one. Strange. -
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