Mass Effect 3 combat improvements detailed
BioWare gameplay designers talk about how new tweaks to AI behaviors will make Mass Effect 3 a more challenging game than its predecessors.
Mass Effect 3 is supposed to be the culmination of Shepard's battle against the Reapers, and the team at BioWare wants to make you work for that final victory. A recent CVG interview with gameplay designers Christina Norman and Corey Gaspur outlined how the next installment will beef up the difficulty with more variable AI enemies.
Norman said that movement around the battlefield will be more complex as enemies take up different positions, rather than simply finding a safe spot and shooting from there. She also said the team does an AI overhaul "pretty much every day" and they're working to build in multiple behaviors. "In Mass Effect 3 it's not just that the game is harder on Insanity, it's that this creature actually behaves differently on higher difficulty levels," said Norman. "On those harder difficulty levels we can make the enemies exhibit specific behaviours more often, or even give them new behaviours that we think will work for a harder difficulty level."
Norman claims that the enemies are now being designed as a unit, to work together and fulfill individual roles for a more strategic approach. Gaspur pointed out that enemies themselves have a wider array of abilities. "Enemies like the Cerberus Troopers are elites," he said. "They can do everything that Shepard can do now as well, so you're fighting a force that's a lot more intelligent this time around, and a lot more punishing. The game is just intense even when you play it on Normal."
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Steve Watts posted a new article, Mass Effect 3 combat improvements detailed.
BioWare gameplay designers talk about how new tweaks to AI behaviors will make Mass Effect 3 a more challenging game than its predecessors.-
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I actually don't really care about the AI. As someone not very good at shooters, I don't care if the enemy AI is simplistic*. I do care about the story and the RP elements, and I hope both end up being significantly better than in ME2.
(I'm not against good AI... it's just not something I'm going to perk up about.) -
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The post & interview pretty much only covers enemy AI though, is he in the wrong thread?
At any rate, the combat has always trended towards 3rd person shooting and action. Even when you play it as I do with squad power usage off and pausing often to queue up your squad's attacks.
It's a shooter/RPG hybrid, always has been. Might as well try to improve the half of it that involves all the shooting.
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I could actually see it happening in this case. For one, BioWare's previous games have been more RPG where this kind of AI is already non-existent. The enemies just stand there and attack when it's their turn. It was evident in how poor Mass Effect's enemies behaved. Secondly, ME2 was a decent upgrade over that, but it was still lacking compared to other shooters so they could realistically jump ahead of what they've done previously.
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If we can marry off "better AI and squad tactics" with "Not gonna just give the badguys 3x the armor and 4x the firepower" in higher difficulties, I'll be happy. I have no problem with "normal" difficulty having one tank to blow up and "hard" difficulty having two tanks, but simply moving the "HP and DPS" slider bar all the way to the right does not appeal to me. If the Cerberus agents are using the same powers/equipment, then they should do the same damage.
Either that, or when I loot them, I better get some of that sweet armor/weaponry they were just using against me. -
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