Battlefield 3's multiplayer philosophy explained
In a recent blog post, Battlefield 3 lead multiplayer designer Lars Gustavsson discusses the 'philosophy' behind the multiplayer modes of Battlefield 3.
Hardcore Battlefield fans will be quick to point out that the series has left its roots in recent years, ignoring the PC, and focusing on more single-player experiences. Battlefield: Bad Company, for example, added a campaign and never even saw a PC release.
Although Battlefield: Bad Company 2's multiplayer was topnotch (and personally, my favorite of recent modern shooters) and it hit PC alongside consoles, the BF series is still missing a few key ingredients that made players fall in love with it back in 2002. Enter Battlefield 3, a game that developer DICE is promising will return the franchise back to the glory of the original Battlefield titles, for the first time in six years.
Though it debuted to a single-player demo at GDC 2011, DICE has finally begun to irk out details of the game's multiplayer component--arguably the most important element in any modern day shooter.
On the official Battlefield Blog, lead multiplayer designer Lars Gustavsson took a moment to discuss DICE's philosophy for multiplayer in Battlefield 3. "The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality," Gustavsson says.
For Battlefield 3, the idea is to allow gamers to play the game the way they want to play it. Some of that, Gustavsson says, is in the geometry of the levels. Some areas offer wide-open areas like classic Battlefield 2 maps to "urban gritty maps with their tighter gameplay focus."
One of the more surprising additions is the return of Team Deathmatch to Battlefield, which has been absent from the series since Battlefield 1942. According to Gustavsson, omitting the mode "would almost be a criminal offense," noting that TDM lends itself well to "the tactical destruction and realistic soldier movement that Frostbite 2 brings to the game."
Other core elements are still in play, including the return of Conquest and Rush modes, which Gustavsson calls "bolder and more beautiful than ever."
"We discussed the strengths of Battlefield and ended up with a lot of interesting questions," Gustavsson said, speaking around the roles of squads in Battlefield 3. "Does teamplay have to be squad based, or can it be in a more general sense of playing together? Am I less of a gamer if I don’t want to play in squads? If I want Team Deathmatch? If I want infantry only gameplay?"
One of the things that I enjoy most about Battlefield is that it isn't as straightforward as other shooters. It has a strategic element to it that I just don't find in games like Black Ops. Whether asking these questions aloud means we're in for a more streamlined, accessible gameplay experience is yet to be seen, and whether any of those decisions will take away from the game's quality is something we'll need to examine when Battlefield 3 launches on October 25 for the PC, Xbox 360, and PS3.
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Xav de Matos posted a new article, Battlefield 3's multiplayer philosophy explained.
In a recent blog post, Battlefield 3 lead multiplayer designer Lars Gustavsson discusses the 'philosophy' behind the multiplayer modes of Battlefield 3.-
Battlefield 2 was pretty much: “Play the game our way, or play something else”.
Their still doing that, look at all the complaints about the squad count, regenerating health, and quick knifing. They made some comprises but it isn't what people want. I guess we will have to wait till the beta to see if they really did go "back to the roots".-
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It's bad enough getting people to stay in a squad as it is, I think they are fine the way they are now.
As for regenerating health, fuck yea. It's only 3hp/sec, so it's not like anyone can duck behind a wall and pop up with full health after they reload or something. I'd rather have it than a game where I have to hide with 1hp and wait for a goddamn medic to stop running around rambo style and actually heal me.
Regenerating health isn't realistic but if you want realistic go play Arma. Battlefield is about fun and chaotic hilarity.
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http://forums.electronicarts.co.uk/battlefield-3-pc/1390773-should-there-health-regeneration-battlefield-3-normal-mode.html
89 Yes
245 No (against regen)
http://forum.ea.com/eaforum/jforum.page?module=posts&action=list&topic_id=5567235&viewResults=true
93 Yes
378 No (against regen) -
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I hate health regen and wish it wasn't being implemented again. I suppose getting a health meter makes it a tad better but still not to my full liking. If they allow some customization of server settings for once I could see turning hardcore mode on which turns health regen off, but turning everything else back on.
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The health regen I can live with, BC2 had it slow enough that it didnt matter.
But the instakill knifing can fuck off. At least so it only works instantly if done from behind. The game has enough netcode issues that instakill from any direction throws up all sorts of dodgy scenarios where a guy 16 feet away can zoom into you while you unload at him.
Melee netcode sucks in so many games, including TF2. One day a developer will actually get it right.
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Are there or aren't there big vehicle-centric maps like BF1942 and BF2? That's what I want. That's what made those games great.
I'm so sick of infantry-based MP. When they added the "No Vehicles" checkbox to BF2 I quit playing it. It made no sense to me. Vehicles are what set the BF games apart (and made them so much damn fun) from everything else out there.
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They've said that maps will be bigger on the PC version. I prefer medium sized maps with vehicles. I like the Battlefield series (started with 1942), but something I never liked was that on the larger maps vehicles became necessary. If you couldn't get a vehicle, you'd spend the majority of your time just running, and it wasn't fun. Medium sized maps allow infantry and vehicles to both be effective.
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I'd really like to get some idea of how effective vehicles will be. In BC2 sometimes it seems like as soon as you take your tank or apc over that hill BAM, tracer dart, and then heat seaking gustavs of death fill the sky, launched from places you can't even see. Air vehicles have also been neutered compared to what they were like in 1942 and Battlefield 2.
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Small nitpick, but Lars is the DICE Creative Director, not just the Lead MP Designer. He has been there forever:
http://www.linkedin.com/in/thelarsgustavsson
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