Rage trailer explores the 'legacy' of id
A new trailer for Rage explores the legacy of the famed developer id Software, including interviews with studio co-founder John Carmack.
A new trailer for Rage serves two purposes: to show off id Software's upcoming title and to explore the legacy of the famed developer.
The trailer largely focuses on the vision of id Software co-founder John Carmack and the advancements of id Tech 5. So who is excited about Rage? The development team is, that's for sure, calling Rage "the best thing id has ever done."
Rage is scheduled to arrive on October 4 for the PC, Xbox 360, and PS3.
-
Xav de Matos posted a new article, Rage trailer explores the 'legacy' of id.
A new trailer for Rage explores the legacy of the famed developer id Software, including interviews with studio co-founder John Carmack.-
-
They kept talking about bringing new stuff to the FPS series, but what they show doesn't seem to be anything new.
Also, love the part about the consoles. Sounds like they've been developing this engine for how many years? Just to show that it can run with 60fps on 5 year old tech, that's great but why not look to the future instead of trying to be the best at making stuff for the past.-
-
I can play MW at 100fps and still hate the game.
My main point was why put all that time and money into something that is 6 years old and is already half way through its lifespan (according to Microsoft) when the PC is never going to end and is ever growing in technology. It just doesn't make sense to me, sure you get money now but then that isn't going to keep your company going forever. Its like they make something really big (doom) then hide for 10 years and try the same thing again.-
Easy. Try to replace the Unreal engine licensed games.
Besides, as you mentioned, 6 years and halfway through the lifespan. Well, that's 6 more years of gaming on that platform.
And if the technologies applied help the consoles run it better, then would it also likely make it run better on your PC? So you can either crank up the fidelity or they are also able to get it playable on things like a basic Intel Core i3 (Sandy Bridge) or AMD Llano type of computers without a dedicated graphics card. This expands the gaming market for them and also for any potential licensees. -
They are are aiming for 30fps with Doom4 - improving the visuals quite a bit from Rage (a game which I don't see how anyone can say looks dated).
It is so damn rare for any game to look pure BAD these days. Way too much snobbery involved. Not saying this to you specifically, but just a reminder to all the people who I suspect of sometimes forgetting just how good things really look these days.
-
-
-
-
I have to say that most of my gaming is happening on a console lately (which was the main reason why I mentioned consoles and 60fps - it really makes a huge difference).
My current PC is very old. Bought it for Doom 3 - so it is in no way capable of running anything properly these days. That being said - playing games on a console does make you appreciate just how good things can look even on that. And the best part is that I can take away focus of trying to have things look fantastic (upgrading the PC over and over). But yea.. things being smooth in every game is something I do miss from having a good PC.
I'd rather have worse graphics and have things being smooth. -
-
Actually there are facts about this, and they don't agree with you. Check google at your leisure. Or I invite you to load up a game such as quake 3 where you can limit your FPS to whatever you want and set it to 26,30,45, and 60 and see if you personally can see the difference and get back to use with results.
-
-
-
-
-
This is demonstrably false. You're on a real role with this post and the "why make games half way into a console life cycle one."
It doesn't matter how many FPS you think your eye can see on its own, it's also the fact that your eyes can dart around the screen and follow moving objects. Tracking a moving object at 30fps is not smooth, whether there's motion blur or not.
Anyway, the easiest way I've seen to demonstrate how wrong you are was with the old game quake2. You bind keys to different max fps settings, so 1 might be maxfps 10, 2 might be 20, etc. You then stand in the middle of a room, and hold one of the arrow keys so that your guy spins in circles. You can then press the number keys to increase or decrease the framerate on demand. There's a noticeable difference up to and beyond 60fps easily. I forget what my monitor refresh rate was back then, so I don't know what my max was.
I'm sure there are also simple web-based programs to demonstrate this, and it looks like one was already linked.
-
-
-
They are saying that they are doing stuff that is new for them, not the entire genre . And from what I've seen so far I'd have to agree. There are many elements they are showing that they have never done before: different types of ammo for various weapons, creatable items, a fleshed out driving element, and a more open environment, just to name a few.
As for the consoles, looking that good AND getting a smooth 60fps is pretty impressive. Also, as I understand it, the Tech 5 engine was designed to be much more easily upgraded or modular, similar to what Valve has done with the Source engine, as others have stated. -
-
-
-
I've been wanting to play a game like this for 25 years since SSI's "Roadwar 2000" ( http://en.wikipedia.org/wiki/Roadwar_2000 ) a really primitive turn-based/RPG/strategy game with very basic graphics (you realllllly had to use your imagination back then).
-
-
-
-
-