Scrolls release plan to mimic that of Minecraft
Mojang Specification, the team formed in the wake of Minecraft's success, has announced its next game, Scrolls, will follow a release plan similar to Notch's popular PC title.
Developer Mojang Specifications has revealed that its next title, Scrolls, will follow the same staggered release plan of its runaway hit, Minecraft.
Mojang's Daniel Kaplan announced the plans to attendees of Gamelab 2011 in Barcelona (via Gamasutra), noting that Scrolls will be released "very early," and will see regular patches and updates until it is considered finished. Minecraft is still undergoing a number of updates, including a recently revealed update that will put a new adventure game tilt on the experience.
Although the sandbox, building game Minecraft was "by and large created by one developer, Markus Persson," Mojang was formed to work on a new title and complete Minecraft's development. The company recently expressed interest in publishing projects from other, smaller independent developers.
According to Kaplan, Scrolls is being developed by a team of five members at Mojang.
During Microsoft's E3 2011 media briefing, the company revealed Minecraft would come to the Xbox 360 with Kinect support.
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Xav de Matos posted a new article, Scrolls release plan to mimic that of Minecraft.
Mojang Specification, the team formed in the wake of Minecraft's success, has announced its next game, Scrolls, will follow a release plan similar to Notch's popular PC title.-
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The problem with this is one of the draws of Minecraft's payment model is that you can toss up some cash early in development and know you won't have to pay anything more even as things are added. With Scrolls as they've described it, no matter how little you pay for the base game you're still on the hook to buy card packs later, which really dampens the feeling that you're getting a deal.
It's a shame, too, because I'd definitely be in for another boardgame/ccg hybrid. Culdcept was awesome, even if this sounds quite different. But real money for card packs is a no-go for me. Even if the base game itself were free (and in many competitors' cases, it is!)
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