Sonic Generations demo out today
As part of its celebrations for Sonic the Hedgehog's twentieth birthday today, Sega has released a one-act demo of throwback platformer Sonic Generations for Xbox 360 and PS3.
Twenty years ago, Sonic the Hedgehog made his first appearance on the Genesis. To celebrate, Sega has released a demo for its upcoming platforming throwback, Sonic Generations. However, it'll only be available for the next twenty days.
Xbox Live Gold subscribers can grab the 652MB demo from the Xbox Live Marketplace now. The demo's also available on the PlayStation Network in Europe, and will presumably also launch in North America today. Sony wouldn't want to miss the little blue fellow's birthday, right? (Update: The demo should be available later today.)
Sonic Generations features both the 'chubby' original Sonic and his modern counterpart, letting you play it as a traditional side-scroller or a fancy modern 3D-o-rama. It's headed to Xbox 360, PlayStation 3 and Nintendo 3DS in "late 2011."
The demo contains the first act of the Green Hill Zone, which is the section we got to play in our E3 preview. You're only able to play as the old Sonic, though. According to Sega, the demo will only be available for 20 days, so make like a hedgehog and hurry!
-
Alice O'Connor posted a new article, Sonic Generations demo out today.
As part of its celebrations for Sonic the Hedgehog's twentieth birthday today, Sega has released a one-act demo of throwback platformer Sonic Generations for Xbox 360 and PS3.-
-
-
-
-
As they've promised with Generations: it is a return to strictly 2D side-scrolling platforming goodness that made Sonic 1 the game it was. (that said, the game is really 2.5D - you can only move left or right, but there's times the level "turns" a corner or something, but you never interact with objects in or out of the screen axis).
Also going for more details visuals (Green Hill zone looked amazing, even as this pre-release build gives).
And yes, likely it is a response to the bitchy Sonic players that have complained about every non-2D Sonic gameplay element from the past.
-
-
Just finished it, and it was surprisingly good. The level design was very reminiscent of the older Sonic games with many different paths. But they managed to keep the pace moving forward, opposed to other older Sonic games where if you mess up a jump or something you end up fumbling about to get back on track again.
My one issue so far is the jumping, which currently has a delay on it. It wasn't a long one, but in a game such as Sonic I think it should be dead on. -
-