Crysis 2 'DirectX 11 Ultra Upgrade' pack coming June 27
Crytek is nearly ready to release updates for Crysis 2, targeted specifically for DX11 cards.
While the original Crysis has long represented the benchmark of PC gaming, its successor hasn't garnered quite the same reputation. Crysis 2 shipped without support for DirectX 11, making the initial launch of the game not quite as cutting-edge as PC enthusiasts would have liked.. It appears that Crytek is nearly ready to release an updated version of the game, targeted specifically for DX11 cards.
On June 27, Crytek will release a patch (1.9) and a few downloadable add-ons that take advantage of some of DirectX 11's more advanced graphical tweaks. The free "DirectX 11 Ultra Upgrade" pack adds "hardware tessellation, parallax occlusion mapping, and several upgrades for shadows, water, particles, depth of field, and motion blur." An optional "High Res Textures" pack will also be made available for both DX9 and DX11 users. (It should be pretty obvious what that add-on will do!)
Many of the improvements are subtle in nature, but NeoGAF's Markao created some helpful GIFs that demonstrate the differences between the DX9 and DX11 versions of the game.
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Andrew Yoon posted a new article, Crysis 2 'DirectX 11 Ultra Upgrade' pack coming June 27.
Crytek is nearly ready to release updates for Crysis 2, targeted specifically for DX11 cards.-
So, now I can finally actually start considering buying Crysis 2 even though the gameplay has been dumbed down so far that my suspension of disbelief ends up simply being disbelief at how simple minded the game is....Tactical Options available...Oh look, there's a place they designated where I can be stealthy, and look, they're showing me where I can 'explore'....Oh, wow, I would have never thought to flank around and jump onto that ledge...Hopefully the price of this game will reflect it's quality in the near future and I can have some fun replaying the whole series later on.
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Tactical Options=Tutorial for the entire game. The game wasn't even challenging. How hard is it to kill enemies that when they see one of their own is recently killed don't alert the rest of their forces? "Oh, I'm going to go investigate this corpse over here to see how dead it is then I'm going to just stand here and look around like a tourist." "Okay, everyone split up and take positions where we can't cover each others flanks and maintain complete radio silence so that we can't know if one of us get's killed."
Tactical Options...pft. You don't even have to be all that tactical to plow through this campaign let alone actually weigh your tactical options.-
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I played it on Soldier, you know, the one described as 'for experienced shooter players who want challenging enemies'. I also use gamefly and personally didn't see there'd be any noticeable difference between the PC version and 360 version in terms of gameplay seeing as even on the PC version in order to begin playing the game you had to 'press start'.
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Yeah, it's not like that.
The explore dots usually point out where a some collectable junk is located. They aren't needed for the core part of the game.
The other tactical options are just simple ideas on how you can approach the up-coming situation. They don't represent the only sets of approaches, nor are they the best (imo). I tend to play more stealthy, and as a result primarily use stealth/hit-n-run tactics even when it's not one of the given "tactical options." Oh, and if you don't want to use them, you don't even have to open up the display. -
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Awesome huh. Ya, it was really awesome when I'd see enemy AI just stand there as I punched out his allies and he was just stating there's an enemy contact and man down. Then there's the times where they were literally walking into a corner. Then there's the part of where they'd come to an area, see a host of recently deceased bodies, then claim the area is clear and just go back to casually standing guard. Someone just broke into your installation, merc'd 10 people without you hearing anything, and you're just going to sit on your ass instead of alerting everyone else there? What's the kicker is that there were two of them. One was walking into a corner while the other was looking into a closed room instead of watching the entrance to the room and the stairway.
Have you even played the first Crysis? If you compare the two there's no real comparison. One actually plays like a tactical sandbox shooter and the others is a dumbed down farce which attempts to bring sandbox elements into small limited areas which are quite linear in how you can approach them.-
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I don't hate it. I despise it not being better than the first and would be interested in eventually purchasing the PC version when the quality of the experience it gives is reflected by the price. In other words, it's a game I'd buy on sale. What's so hard to understand? I have gamefly and play games like this and send them back in unless the PC version is actually improved over the console experience. When I heard that the title screen said "press start' and saw screenshot comparisons which merely showed improved AA and some better shadowing why would I want to pay $60 for something I could experience from an existing subscription?
So, when the time comes where it's on Sale I can go back and play through it all again and enjoy what can be enjoyed. Why do so many people think one has to be oblivious to flaws of a game in order to enjoy the experience offered? I personally don't understand how people aren't able to see the degradation in quality and gameplay experience between Crysis and Crysis 2. Perhaps you've all just gotten so used to what CoD offers as to no longer appreciate these things.-
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Ok so I distinctly remember bitching about the changes to the suit functions before C2 came out. I played through SP and have a bunch of MP under my belt and I actually like it in Crysis 2 more than in Crysis.
While I'm in total agreement that I miss larger areas from Crysis 1 in which I could make strategic adjustments in assault and defense styles, Crysis 2 definitely has places (specifically after the start of Roosevelt Island) where Crysis 1 still lives and breathes. The starting areas of the game are much more tactically oriented, and thus, are more like small battles with varying tactical options stitched together by corridor shooter sections. The ending is also like this, unfortunately, or so I thought.
Still, it's not totally the sequel to Crysis 1, but it's one hell of a good shooter, and while it's different I'm not so fucking arrogant as to say THIS GAME IS DEMONSTRABLY WORSE THAN CRYSIS RABBLERABBLERABBLE
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No, it's still here. I only recently played through it. I tend to have trouble taking time to play newer titles. People are saying higher difficulties will result in AI that actually behaves in a way that makes sense and is acceptable and I'll take time to try that out and hopefully that play through will have AI that can compare to Crysis 1 on normal.
It's kind of funny you quip about my playing it on a console. Considering it was dev'd primarily for consoles and the PC version is basically a port of that version the only thing I really missed out on was a mouse and keyboard and unlike many PC players I don't find a controller to be a clumsy interface hindering my ability to pull off headshots.
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If I remember my (admittedly brief) stint through normal difficulty in the original Crysis before restarting on delta, the AI actually behaves differently on the different difficulties. It's not just a "less health"/"more damage"/"more accurate" thing, the enemies actually respond somewhat differently to what you do.
Playing on Post Human, I'm pretty sure enemies stay on alert if they see a dead body, and will see through your cloak much easier if they're already on alert. I also haven't seen any running straight into a wall.
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Uhuh. Ya, what was I thinking. I should just state that I utterly dislike the universe and gameplay Crytek made famous and admit that disliking a game because enemies might stare at you like buddist monks while you slaughter them or walk into walls or pretend that an area is clear while there's several dead bodies on the floor still bleeding is simply my personal preferences and are not glaring issues bringing down the quality of the game.
Sorry if my outline of what's wrong with this game miffs fanboys who think it's the best ever and is totally awesome. Sorry if I expected the second installment of the franchise to improve upon the first rather than have areas in which they previously excelled be brought down to the point of being so bad that it's below the standards they'd previously surpassed. My Bad.
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I guess I wasn't painfully obvious enough in order for things to be clear for you. I did not use those options. I don't understand why you would think someone would use those options when they're mocking them and talking about how terrible they are. How would someone know how terrible they are without understanding something far superior to them? It's simply logic here and it's beyond me why you aren't able to grasp that on your own.
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No, I'm complaining that they designed the levels with those options in mind. They designed a part of the level to be used as stealth which was horrible in terms of covert tactics and that the covert tactics which were actually ideal were hardly difficult to use let alone challenging in any way as had been the case with Crysis.
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