Original Xbox controller may be revived for Halo remake
The original controller that shipped with the first Xbox console may be making a brief return, if Halo's 343 Industries gets their way.
Long before Microsoft realized that people could be controllers, they made this monstrosity. Nicknamed "the Duke," the original controller that shipped with the first Xbox console was a behemoth. Still, with everything old being new again, wouldn't it be nice to attempt to get your hands around one of these classic controllers once again?
That could very well happen, according to Halo's 343 Industries. Speaking to Giant Bomb, Alison Stroll confirmed that 343 is attempting to recreate the original Xbox controller for use with the 360. The plan is to have people not unlike Ben Heck modify a few controllers in time for a Halo Anniversary-themed Halo Fest at PAX. "After PAX, the controllers will be boxed up. They'll emerge once more to be featured as part of the annual Child's Play dinner auction," the report adds.
The nostalgia factor of playing the original Halo with original Xbox controllers should warrant a greenlight for the project. However, Stroll does note that the effort is "not assured" yet. But, in a world where Duke Nukem Forever has been released, anything is possible.
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Andrew Yoon posted a new article, Original Xbox controller may be revived for Halo remake.
The original controller that shipped with the first Xbox console may be making a brief return, if Halo's 343 Industries gets their way.-
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What a waste of time! This controller was horrible in every way.
You can't tell from the picture of the front, but the bottom was like gripping on to two ice skates. It was overly bulky and the X,Y,A,B buttons felt more like shiny rounded jellybeans than a good controller button. They were so bad that they left indentations into your thumb after just a few minutes of play and it literally hurt to press them repeatedly. The Black and White buttons were even worse, but smaller and impossible to press while maintaining any distance to X or A. It was like playing Twister with your controller.
The left and right analog sticks had different textures and the center indentation was different so, the left stick always felt better than the right one and when you moved the camera in a game, your thumb always felt like it was about to slip. Basically, this controller was great at torturing your right thumb (between the painful, "jellybean buttons" and odd right analog stick).
On top of that, the huge Xbox logo in the center was just a gigantic waste of space, as it did nothing.
The bottom line is this thing always felt wrong and it's no wonder why it was quickly eliminated for the S-Controller, which was better but still not perfect. -
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Yes, for PC. It's called the SuperJoyBox, but it has its limitations. It does work with windows 7 64 now, and I'm using my controller in what is called "flight mode", so the analogue triggers are axis and not buttons. The dpad turns into a POV hat... well, while it works, it makes binding keys and axis a bit a pain in the ass.
I've heard of software out there that is supposed to make it easier, but I haven't tried it out yet.
http://www.xpadder.com/
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Quote from the Giant Bomb article:
There are no plans for this to become a mass produced device, if that's even possible. After PAX, the controllers will be boxed up. They'll emerge once more to be featured as part of the annual Child's Play dinner auction. Stroll said they're looking to have the team sign the controllers, too.
So, technically, you'll have a chance to buy one, but it's not a simple as pre-ordering early.
Microsoft doesn't have boxes full of these controllers laying around the office, either. Stroll picked up the controllers from a local Goodwill for a few dollars, but they'll be working to clean them up--as much as those hulking pieces of black plastic can look brand-new at this point, anyway.
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is there are any bugs to it?
[url=http://www.snoringhelpdesk.com]snore problem/url]
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