E3 2011: Tomb Raider
The origin story of Lara Croft looks to be one of the most painful tales to ever relive as the E3 2011 presentation for Tomb Raider focused on putting gaming's favorite heroine in some brutally violent situations.
Lara's origin story looks to be one painful tale to relive in Tomb Raider.
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Garnett Lee posted a new article, E3 2011: Tomb Raider.
The origin story of Lara Croft looks to be one of the most painful tales to ever relive as the E3 2011 presentation for Tomb Raider focused on putting gaming's favorite heroine in some brutally violent situations.-
The quicktime events kind of work. Sorta. As long as the gameplay and puzzle-solving and big jumps are still in the game (and plentiful), I don't mind hitting a single button to watch some bloated graphical showboating.
But, I understand that those sequences take a lot of time to develop - time probably better spent on more levels and exploration options or things pertaining to actual gameplay.
Developers can't win, though. If it was all great gameplay, then the internets would explode with all the talk about how there isn't enough story. And verse vice. -
This is still probably the awesomest CG image I've ever seen: http://img83.imageshack.us/img83/5669/screen007.jpg
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I just finished up Dead Space 2. Let me tell you, I'm really tired of "Quick Time Events". The illusion of interactivity in what is essentially a cinematic by furious button mashing. If there's a choice of "go left" or "go right" kind of deal, sure. Like Mass Effect 2's Paragon/Renegade interrupts. But the ugly mashing...ugh.