Wii U doesn't upscale Wii games or play GameCube games
The Wii U won't upscale original Wii games, or play GameCube games, according to Nintendo head of public relations Mark Franklin.
We're still slowly getting more droplets of details on the Wii U, including its backwards compatibility options. It will support Wii games and can sync with the Wii remotes, but that support doesn't include upscaling. Giant Bomb reports that Nintendo head of public relations Mark Franklin confirmed it yesterday.
Franklin also confirmed that the Wii U won't play GameCube games. This seemed likely, since we'd seen no indication that the system even has the necessary controller ports, but it's nice to know for sure.
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Steve Watts posted a new article, Wii U doesn't upscale Wii games or play GameCube games.
The Wii U won't upscale original Wii games, or play GameCube games, according to Nintendo head of public relations Mark Franklin.-
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Wow, so let's count the number of things wrong here.
The ps3 is not twelve years old, it never upscaled ps2 games, and I don't think it upscales ps1 games either. Hell, ps2 emulation was so expensive they cut it out.
The ps2 (which you might have meant) did some amount of work on ps1 games but not "upscaling" like you're thinking. Also it broke a number of games if it was turned on.
There are no $20 Blu-Ray players. There are $20 DVD players but if they upscale it's a new development (used to be that started at at least $50). Also upscaling a DVD to 1080p has nothing to do with upscaling a video game. Also it sucks.-
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The PS3 definitely upscaled PS2 games and output them in 720p or whatever, but upscaling basically blows the original picture up and smooths a few things like text and textures. The actual low definition and hard lines of geometry and aliasing is still there, but blurred a bit due to the way it upscales the entire image.
It's not actually rendering the games in higher resolution, which is what people actually want and what they continually confuse with upscaling on gaming systems, as Toraz pointed out already. -
well, if you look in your game settings menu you can see an option called "ps upscaler" on/off. who knows what that means since my console doesn't do ps 1 emulation. ps2 emulation was not expensive, they had hardware in there but later on started doing it in software (so no extra cost for hardware) but thought if they cut it they would actually force people to buy their shitty launch lineup.
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No, they aren't the same. But the people who don't know better still refer to rendering in a higher resolution as upscaling even though that's not what they want. They want HD versions of those games like the games are when running in higher res on Dolphon, not blurry, upressed and still jaggy version, like the upscaling of PS2 games on older PS3s work.
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Yes, and not every game gives you a perfect experience. Many games give you graphical artifacts and blurring from objects that weren't meant to be upscaled. It's easy to see why it would take way too much work to get every game working flawlessly when being upscaled, and Nintendo would not just add a feature that doesn't work 100% like it should.
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It's most likely because not every single game plays well with being upscaled. Some games get graphical artifacts from things that weren't meant to be upscaled, and Nintendo probably doesn't want there to be a hit-or-miss experience with something like that.
Wii and Gamecube games weren't "designed" to be later upscaled as some people think they were. Emulators just use Direct X as a brute force method of upcaling it, and the same thing works on any modern system emulator - even PSX and N64 could be upscaled.
It is just as valid to ask Sony or MS to add upscaling in their backwards compatibility, and it's just as valid to assume they will not because it would take too much work to focus on every game and make sure each works well when being upscaled.
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not really.
and emulating this stuff isn't easy. Especially if you want 100% compatibility.
Sure you can do some pretty shit with like Dolphin emulator and pcsx2, but the amount of individual toggles and settings and speedhacks you need to mess with for each individual title and there still is a high chance shit just breaks.
life ain't easy ;)
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