Wii U multi-controller support may be possible, says Miyamoto
Nintendo producer Shigeru Miyamoto has confirmed that the Wii U console is meant to pair with one tablet controller, but says Nintendo is "doing research" about allowing multi-tablet play.
The Wii U console is meant to be paired with just one tablet controller, but Nintendo is looking into letting users play with more than one under certain circumstances, according to Nintendo's Shigeru Miyamoto. In an interview with News.com.au, the producer confirmed earlier reports, but gave some hope for multi-controller play.
"The basic premise is that you can just use one with a system," he said. "If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that. That being said, we are doing research about if someone brings their controller to their friend's house and they want to play together on Wii U, to whether or not something like that would be possible."
Yesterday an unnamed Nintendo representative reportedly claimed the controller would not be sold separately, and that the console was meant to pair to one controller. Miyamoto's comments seem to imply that two Wii U owners may be able to get together, but it still doesn't sound like the tablet will be sold individually. Nintendo may still allow that, though, as the console isn't set to launch until sometime in 2012.
Miyamoto also says the Wii U will be "very difficult" for other consoles to imitate, due to its hardware design focusing on sending a low-latency signal to the tablet.
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Steve Watts posted a new article, Wii U multi-controller support may be possible, says Miyamoto.
Nintendo producer Shigeru Miyamoto has confirmed that the Wii U console is meant to pair with one tablet controller, but says Nintendo is "doing research" about allowing multi-tablet play.-
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According to http://e3.nintendo.com/hw/#/about it does.
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I have faith. I'll buy a Wii U regardless of how this issue plays out, but the multiplayer possibilities are just too cool to let lie. I hope they can work something out; I love the idea of using a 3DS as a controller/screen, but the 3DS lacks the extra shoulder buttons. That could be an issue depending on the game.
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One tablet per console is obviously because of hardware constrains , they don't want add another wireless transmitter which would probably raise the cost of the console.
What they mean in "some circumstances" is that multiple controllers connected would only be possible in some games which support split screen play and do not need full wireless capacity; OR; the quality of HD display video will be reduced when each additional controller is connected, sacrificing graphical quality for latency which is crucial imo.
It's probably latency issue , but i think those "some circumstances" are probably they're looking into reducing the HD quality in some sort to compensate for more controllers imo...
Because they're making some serious wireless i don't think they can afford to connect more controllers ... it might be possible they might add some support for frimware updates to the controller which can be updatable later for optimizing wireless performance and latency. -
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When did very difficult and impossible become the same thing? And honestly there are similar results from different approaches, but not quite the same. Vita allows you to move saves back and forth but not streaming data to the screen. PSP did some, but not all games will do it as this is designed to do. There is a new iPad game doing the control thing, but we don't know if the game is being streamed or if the Apple TV is running an app and just getting input from the App running on the iPad in tandem and that game is nowhere near on par with the Mario demo given. The closest thing I can think of is OnLive and they get to use server farms to stream it to your device not a small box attached to your TV. Not saying any one of these is better or worse, but it probably would be hard to replicate the tech.
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I'm pretty sure the tech is dead simple. Multiple frame buffers just like with a multi-monitor setup and a simple encoder that encodes/compresses the frame buffer for the tablet and deconstructs it into packets for wireless protocol transmission.
On the other side, input from the tablet is no different from any other wireless input device.
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Why would a company like Nintendo design a new system with a new controller, and not think to have it be able to use more than 1.
It's seems like a pointless addition, if you can't at LEAST use 2.
As soon as I saw the first pic, I thought they were going for something like the GameCube Cyrstal Chronicles (where you could use 4x Gameboys as controllers), for extra info and to free up screen space. Apparently, that wasn't the case. -
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