DmC: Devil May Cry gets movie deal, E3 media
Come for a good look at Ninja Theory's reboot of the action series in new E3 screens and a trailer, stay to express contempt at the news that a movie adaptation is already in the works.
Not everyone's a fan of Dante's new look in Ninja Theory's reboot-o-game DmC: Devil May Cry but apparently Hollywood has an eye for it. Capcom announced today that Sony Pictures Entertainment subsidiary Screen Gems is developing a live-action movie based upon the game.
For those who are only interested in the game--sensible people--we've got some new screenshots and a trailer, showing off the game in motion. While Capcom has handed the series to a new developer, rest assured, you'll still be beating the heck out of weird monsters. Ninja Theory certainly has experience with that, having previously made Enslaved: Odyssey to the West and Heavenly Sword.
Back to the movie plans, about all we know for know is that the adaptation's being written by the man who seems to pen every video game movie, Kyle Ward. Of course, it's still early days and this announcement is no guarantee that the movie will ever materialise.
DmC: Devil May Cry is headed to Xbox 360 and PlayStation 3, but Capcom has yet to give any indication when that will be.
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Alice O'Connor posted a new article, DmC: Devil May Cry gets movie deal, E3 media.
Come for a good look at Ninja Theory's reboot of the action series in new E3 screens and a trailer, stay to express contempt at the news that a movie adaptation is already in the works.-
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I don't think it did, but God of War was the first of these games to take this kind of combat and make the character pretty much always look like an incredible badass. DMC, Ninja Gaiden, Bayonetta, those games require you to get really good, playing the game several times, trying out higher difficulties and doing crazy combo cancels and whatnot to look awesome. When you don't manage that, you look like a chump and you tend to die.
God of War and its ilk take the same basic concepts, but build around looking awesome and having these huge cinematic moments, rather than being about precision and mastery of a control scheme.
I like both, but GoW-type games are much easier to get into, IMO. And hell, since Bayonetta has pretty much made every other game of its nature obsolete, I tend to lean more towards the GoW-types now.
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