Prey 2 cinematic teases bounties and parkour
Human Head Studios teases its latest with a pre-E3 2011 cinematic trailer for Prey 2, from publisher Bethesda Softworks.
Though the latest trailer for the Human Head Studios-developed shooter Prey 2 does not feature any gameplay, it's a pretty exciting three minutes and twenty-one seconds.
The trailer begins with a plane being transported out of Earth and crash-landing on another planet. It then follows the game's protagonist collecting bounties on the alien world. The cinematic looks good, but does the game itself live up? We're looking to find out when we see the game at E3 2011, next week.
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Xav de Matos posted a new article, Prey 2 cinematic teases bounties and parkour.
Human Head Studios teases its latest with a pre-E3 2011 cinematic trailer for Prey 2, from publisher Bethesda Softworks.-
Wow, CG is getting so damn good nowadays. We've come a long way from Syndicate Wars.
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My guess would be after being kidnapped by aliens you eventually develop some level of Stockholm Syndrome and decide to be a bounty hunter in the alien world after being a cop on Earth
In any event a science fiction video game trailer featuring a dance remix of a Johnny Cash cover of a Soundgarden song is even cooler than it sounds. -
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Those were all normal sequels though and didn't mix up the gameplay too much. Word 03 - Word 07, on the other hand, was a huge fucking shake up with that darn ribbon totally changing the way the game was played. Man, people bitched like crazy, but now that we've got Word 2k7 II, everyone is pretty ok with it.
For Elder Scrolls, at least the numbered sequels maintain a sort of evolution and they don't include stuff like Redguard and Battlespire in the main storyline.
I want a sequel to Redguard.
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You play as a cop that was on the plane that got sucked into the alien ship during Prey. After the plane crashes, you grab a weapon and start fucking shit up. Some other stuff goes down, Prey ends, story jumps forward like 10 years. You've become a space bounty hunter dude.
Game plays out in an alien noir sandbox city (inspired Blade Runner) with an aggressive action setup mixed with Mirror's Edge and dynamic missions.
I'm really fucking excited for it. :(
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Or it's just one of those "good thing the player character understands a language the player doesn't speak and the game doesn't require you to learn the language by reading the manual" scenarios. You know how annoying it would be to have to learn an alien language to understand any game in which the characters' language does not come almost completely and directly from modern Earth languages?
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Why would you buy DukeFo~1.exe? Human Head Studios (HHS) may have had some assistance from 3D Realms (think they were a producer of Prey), but HHS now has a publishing deal with Bethesda. I think its safe to assume Bethesda will allow them to make the game as good as possible within a reasonable amount of time.
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