Classic EA games added to GOG library
GOG is adding more than 25 classic EA games to its library. Alpha Centauri, Dungeon Keeper, Wing Commander and Ultima are just a few of the big names dropped.
Classic game connoisseurs will undoubtedly appreciate Good Old Games' latest announcement. Starting today, the digital distribution service will be releasing more than 25 games from EA's catalog, with Wing Commander: Privateer, Dungeon Keeper and Ultima Underworld 1+2 being the first games out of the gate. All three are available for $5.99 each.
Other games to get GOG's "revival treatment" include Crusader: No Remorse, Sid Meier's Alpha Centauri and Magic Carpet. These games will be available by the end of June, with future titles planned for the coming months.
Unfortunately, today's announcement doesn't include some noteworthy games, like System Shock or Syndicate. According to GOG, those franchises are "a huge legal puzzle." Undoubtedly, many GOG fans are eager the company can somehow sort those issues.
-
Andrew Yoon posted a new article, Classic EA games added to GOG library.
GOG is adding more than 25 classic EA games to its library. Alpha Centauri, Dungeon Keeper, Wing Commander and Ultima are just a few of the big names dropped.-
-
-
-
-
-
-
-
-
I just read this part from the wiki page..
Marathon is a science fiction first-person shooter computer game published and developed by Bungie Software for the Apple Macintosh in late 1994. It is the first of three games in the Marathon Trilogy of the same name. It spawned two sequels, Marathon 2: Durandal and Marathon Infinity. It is the first video game to feature mouse look.
This is news to me anyway.
http://en.wikipedia.org/wiki/Marathon_%28video_game%29
-
-
-
-
-
-
-
"Unfortunately, today's announcement doesn't include some noteworthy games, like System Shock or Syndicate. "
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.
-
-
-
Check this out: http://openth.wordpress.com/
-
-
How many Bioshock's have to be announced before EA goes, "Hai, we got Dead Space tech, we got the System Shock license, we got moneyz... I got an idea!"
I mean, it's just not that hard. EA, a System Shock with the Dead Space engine and a solid story (and the ORIGINAL SHODAN VOICE ACTRESS, don't big name this) with the basic gameplay that Bioshock is busy owning would make for a mega hit.
We know it, you know it, everyone knows it. Get on it.-
It isn't always that straight-forward. If individuals own part of the intellectual property then it can't be used without their permission, and if they no longer work at EA that means it isn't happening. Sometimes they can purchase it from them, but honestly I don't think System Shock as a brand has as much value as you think.
That isn't to say that I wouldn't like a game that is more similar to System Shock than BioShock was, but I don't think it necessarily needs the System Shock name either.
-
-