SSF4 Arcade DRM 'we had it wrong,' says Capcom

Capcom has gone back on its unpopular DRM plan for Super Street Fighter IV Arcade Edition, promising a PC patch either at release or shortly afterwards to remove the offline restrictions.

4

When Capcom announced the DRM plans for the PC version of Super Street Fighter IV Arcade Edition, fans were more than a bit miffed. Now Capcom is responding with an unusual admission: "we had it wrong."

In a Capcom Unity blog post, senior VP Christian Svensson explains the change of heart. "The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don't want that to be the case and that was never our intention," he said.

So to put concerns to rest, Capcom is planning a small title update that will remove the offline character limitations completely. "That is to say, once you've updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline." Svensson says the update will come out either at launch or shortly after launch, depending on "how submission timing and approval goes."

Of course, online features will require you to be connected, for obvious reasons. Svensson closes the blog post with friendly gratitude: "Thanks again for your passion, input and support." This was probably the nicest way to ask rabid fans to stop sending him decapitated Ryu figurines.

Who ever said complaining on Internet forums never accomplished anything?

Editor-In-Chief
Filed Under
From The Chatty
  • reply
    June 2, 2011 2:15 PM

    Steve Watts posted a new article, SSF4 Arcade DRM "we had it wrong," says Capcom.

    Capcom has gone back on its unpopular DRM plan for Super Street Fighter IV Arcade Edition, promising a PC patch either at release or shortly afterwards to remove the offline restrictions.

    • reply
      June 2, 2011 2:20 PM

      wow, kudos to them

    • reply
      June 2, 2011 2:23 PM

      I will purchase a copy even though I won't play it to support that change.

      • reply
        June 2, 2011 2:50 PM

        I hope you're not serious. You're going to buy something because they made a boneheaded mistake and fixed it to the way they should have had it all along?

      • reply
        June 2, 2011 4:15 PM

        Yeah! You're really going to show them by giving them your $40+sales tax and then never use the product! Bow will they learn their lesson by taking your money for something you will never use. Ooh boy, that'll teach THEM!

    • reply
      June 2, 2011 2:25 PM

      [deleted]

    • reply
      June 2, 2011 2:32 PM

      Well lets hope they go through with it, good news regardless though.

    • reply
      June 2, 2011 3:15 PM

      Good on them. I was only going to play it online anyway, but glad to see it's not going to be crippled for those who want to play it offline.

    • reply
      June 2, 2011 3:52 PM

      Classic "door-in-the-face" technique here. Implement draconian DRM to cripple the offline playability if unable to login, and then release a title update to patch it out.

    • reply
      June 2, 2011 4:16 PM

      What about its equally unpopular but less well known DRM plan to lock gamesaves on the console versions?

      • reply
        June 2, 2011 4:28 PM

        Wasn't that only with "vanilla" SF4 where you had to unlock every character? Super didn't have that requirement and neither will AE.

        Other titles did similar (at least on PS3) where you couldn't copy save games around.

Hello, Meet Lola