The Witcher 2 patch 1.1 removes DRM

The splendid RPG's first big patch has launched to strip out its SecuROM DRM, increase performance, enable invert mouse, and more. No progress is without setbacks, though.

31

As promised, The Witcher 2: Assassins of Kings developer CD Projekt RED has released the first patch for its recently-released wonderful fantasy RPG. It's a doozy too, with changes including removing its SecuROM DRM and performance boosts of up to 30%. Unfortunately, it's launch hasn't been entirely smooth.

"Our goal is to make our fans and customers happy and to reward them for buying our game and DRM schemes does not support our philosophy as they might create obstacles for users of legally bought copies," said RED development director Adam Badowski. "Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users... We felt DRM was necessary to prevent the game being pirated and leaked before release. This purpose has been served, so we are pleased to let our users enjoy the full freedom of game usage they deserve."

The Witcher 2 will be updated automatically to version 1.1 on Steam, though some users are finding themselves facing a monster 9GB download. For those who have bought elsewhere, the auto-updater is currently not working so there's a hodge-podge of different patches depending on where you are and where you bought it.

There's also a problem with redeeming the items retailer-specific bonus downloadable content, so you'll need to e-mail RED for a work-around if you're having trouble with that.

With the patch out the door, RED says that "by the end of next week you can expect some more free stuff available online." All The Witcher 2 DLC, expansions aside, will be free. The developer's also working on improving the registration servers and launching new forums.

RED also says to watch out for its online conference on June 2, which promises "exciting new announcements." RED has said that there's some sort of Witcher-y project for consoles coming.

Here's the full patch notes for version 1.1:

  • The process of installing and activating the game is now easier and more stable. SECUROM copy protection has been removed entirely, making the game DRM free!

  • The "Troll Trouble" DLC package is included in the patch, bringing to an end any and all problems related to downloading this content.

  • Problems related to downloading other free DLC have also been resolved. The game launcher now correctly detects and updates specific modules.

  • Game efficiency has been improved. Game now runs 5-30% more efficiently and game loading has been accelerated. Efficiency increases will vary depending on system configuration and game version. Owners of boxed versions of The Witcher 2 are likely to notice the greatest improvements.

  • Bugs causing the game to crash, especially while saving game progress or loading saved games, have been corrected.

  • Movement key mapping has been expanded to include cursor (arrow) and number pad keys.

  • Options have been added for inverting the X and Y axes of the mouse.

  • NVidia 3D Vision Surround now works correctly with the game.

  • The hardware configuration auto-detect function has been corrected, resulting in improved game efficiency.

  • A bug preventing the completion of the "Blood Curse" quest has been corrected.

  • After beating the GOG.com penitent monk in the mini-game, the relevant link now displays correctly.

  • GOG.com credits have been corrected.

Filed Under
From The Chatty
  • reply
    May 27, 2011 6:45 AM

    Alice O'Connor posted a new article, The Witcher 2 patch 1.1 removes DRM.

    The splendid RPG's first big patch has launched to strip out its SecuROM DRM, increase performance, enable invert mouse, and more. No progress is without setbacks, though.

    • reply
      May 27, 2011 7:29 AM

      Now, if they would add in the top-down and isometric camera angles from TW1, it would make my gaming much easier.

    • reply
      May 27, 2011 7:32 AM

      THis is weird. I updated last night and I still am having issues with the monk dice mini-game. There's no link at all in the extras, but I already beat the monk before I patched. Do I need to beat him again, because I'm already in Ch 2 so maybe i need to replay :(

      Overall, this is an awesome patch. There's still a few issues that I have like suddenly missing music (and or dialog sounds) and the horrible saving system. Hopefully they will address that soon....

      Awesome game! Awesome support! Long life CDPR! :)

      • reply
        May 27, 2011 7:33 AM

        Whats wrong with the saving system?

        • reply
          May 27, 2011 8:27 AM

          Well, I'm pretty sure you know, but it creates a new save (5MB big) everytime you autosave, save manually, or saved by the game on some checkpoints. Even if you save manually, there's no option to overwrite old saves or delete save within the game. You need to manually delete it from the save folder and that is really really annoying and dated. Other games can already do this easily...

          I have been playing for a while and in chapter 2, quick saving and saving. I already have my save folder 2GB big. It's just ridiculous...

          • reply
            May 27, 2011 8:35 AM

            Oh wow, I never thought to look at the individual save files. I had no idea it was doing that each time I quicksaved :x

            • reply
              May 27, 2011 8:49 AM

              Yeah, it is really annoying. If you check your savegame folder, see how big it is. The fact that all the saves are stored in the C: drive doesnt help either. :(

              Last night, mine is about 2.3GB and so I needed to clean all the older saves. There's a working utility already to do this, but I dont know which one I want to keep and which one I dont since you cant name your save either. Just feels outdated. Even Fallout 3 saving system is better than this, unfortunately.

              • reply
                May 27, 2011 8:51 AM

                Oh god what? They automatically go to the C drive even if Steam is on another drive?

                My poor ssd :(

                • reply
                  May 27, 2011 10:57 AM

                  Haha, same thing with me...My poor SSD is running out of space and yes I think the savegame folder is some where in C:\users\My Documents\thewitcher2\save or something...

                  • reply
                    May 29, 2011 10:29 PM

                    You can always relocate the my documents folder if there is an issue with hdd space.

          • reply
            May 27, 2011 8:50 AM

            you hit the save button 400 times already?

            • reply
              May 27, 2011 8:57 AM

              which btw is why they got rid of f9. people going batshit with quicksaving every 2 seconds is a major problem for designers that want you to play their game (interesting enough the game is brilliant with the consequence as they never play out immediately).

              though i agree, overwriting quicksaves should be the norm (like archive the last two quicksaves, overwrite the rest)


              i remember deus ex made a complete copy of the whole goddamn map every single time and that in 2001 where hdd space was much more of an issue. the game was 700 mb and the save folder was like 2 gb and more :D

              • reply
                May 27, 2011 9:24 AM

                yeah I remember DX and KOTOR being big offenders with those 20mb+ saves way back when

              • reply
                May 27, 2011 9:29 AM

                But it doesn't solve anything though. At this point, their quick save system is no different than saving through the menus which means you could still go batshit with saves.

                While I don't have a problem with how they implemented their version of quick saves, I do have a problem with the notion of "I must play their game the way the designers intended" without the designers explicitly telling me how they want me to play their game.

                This passive-aggressive behaviors from designers only causes more frustration (at least for me) when I want or try to do something that isn't intended w/o the game telling me "hey, we want it like this."

                A good example of designers correctly conveying their message is in Hitman when you select the difficulty. It explicitly tells you that the harder difficulty has limited saves.

                So if the designers for The Witcher 2 didn't want us to go batshit over quick saves every 2 seconds, how about an explanation somewhere that explains why they changed the quick save system to what it is now.

                • reply
                  May 27, 2011 10:01 AM

                  I don't think their implementation had anything to do with trying to dissuade you from quick saving often

            • reply
              May 27, 2011 10:58 AM

              No, but like I said its not only when I quick save or manually save...When the game save it automatically for you (checkpoints), it also creates a save file. I sometimes load and try another way and in the same (or different checkpoints), the game saves again on a new file.

          • reply
            May 27, 2011 10:04 AM

            What? They didn't fix this from the first game?

            • reply
              May 27, 2011 10:05 AM

              Woah wait, even autosaves? Yeah....that needs to be patched because there's no way this is normal.

            • reply
              May 27, 2011 11:01 AM

              Even autosaves. I'm telling you, EVERY SINGLE SAVE (no matter what they are) will create a new save file. Each file is about 5MB big and its saved in C:. If you want optimal performance on your OS, you better start checking the savegame folder.

              • reply
                May 27, 2011 11:13 AM

                I haven't started yet but this is a tad retarded.

      • reply
        May 27, 2011 8:53 AM

        IIRC the monk dice mini-game only rewards you if you're a GOG customer. And you have to beat him by winning with 2 pair in order to get the 'reward' in the first place. The reward leads to http://www.goodoldmonk.com/ anyway if i'm right.

        • reply
          May 27, 2011 11:00 AM

          I bought the game from GOG, and I did beat him with 2 pair. I got a journal entry saying Lucky Dice or something and asked me to check the extra, however nothing is showing...I'll check the website. Thanks!

    • reply
      May 27, 2011 7:33 AM

      Though I'm really impressed with the game so far, I'm baffled they failed to include an option to invert the mouse. It's kinda funny actually.

      • reply
        May 27, 2011 7:42 AM

        I can't play inverted mouse in a third person game, but I can't play non-inverted mouse in a first person game :(

        • reply
          May 27, 2011 9:35 AM

          For me, it directly depends on how I'm moving the camera. If I'm controlling the camera directly then it needs to be inverted. If I'm dragging the camera around (like in WoW for example) then it needs to be non inverted.

      • reply
        May 27, 2011 8:38 AM

        That would be a killer for me, I have to have the mouse inverted. Glad they added it in with the patch

      • reply
        May 27, 2011 8:46 AM

        lots of shit was added in the last minute, previewers could not change any of the graphics settings we have now. the gui is pretty bad for a pc game. especially the map is practically worthless. you could ad inverted mouse but you had to do it manually in one of the setting files by changing the value into negatives.

        they addressed many things and i hope they well do so further. the lack of 5:4/4:3 support is a major gripe for folks who do have a good ips panel and don't really enjoy losing 1/3rd of the screen to black bars.

        according to steam data a good 30% of the users have no widescreen monitor. the input in the minigames is also rather bad and not really optimized for use with mouse.

        as awesome as the game is, for a company that makes pc only games and knows how to make a pc interface as seen in the first one they kind of dropped the ball with their hybrid gamepad friendly gui.

        i can only hope have their shit together for my second play-through because so far this game has been the best rpg since the original witcher in 2007 (which btw was fixed with the free enhanced version as well, so these dudes deserve every penny).

      • reply
        May 27, 2011 9:09 AM

        it's more funny that you fly around geralt like an airplane

        • reply
          May 27, 2011 9:15 AM

          Et tu, dantastic?

          • reply
            May 27, 2011 9:21 AM

            urgh i tried to see how hard it is to go the other way round and invert my mouse to play games. it makes me so angry i want to punch people. i can totally see how if you are used to it you wouldn't want to switch to a normal input scheme, but its weird nonetheless. it's unnatural i tell you. you have the choice son. maybe some electroshock therapy can bring you back to respectable gaming.

        • reply
          May 27, 2011 9:38 AM

          It's more funny that you float around Geralt even though you are pivoting on an axis.

          • reply
            May 27, 2011 9:59 AM

            Every day. EVERY DAY.

            Look - everyone is fucked ok? You plane flyers and us "normal" people. Can't we all just get over it and stop judging one another?

            Let's pick on the mouse button - move forward people instead.

            • reply
              May 27, 2011 10:16 AM

              for the sake of argument:

              invert - Verb: Put upside down or in the opposite position, order, or arrangement.

              • reply
                May 27, 2011 10:17 AM

                Yes but what foreskin off you penis is it if someone uses the opposite control method?

              • reply
                May 27, 2011 12:16 PM

                Did you know that the first game that allowed inverting controls actually made the controls what are now known as non-inverted?

            • reply
              May 27, 2011 11:33 AM

              At least I can type and walk at the same time.

          • reply
            May 27, 2011 11:02 AM

            It's more funny that you point at icons and buttons in windows the same way everyone else does but suddenly deside it must be the opposite way when pointing at dudes you want to kill.

        • reply
          May 27, 2011 10:57 AM

          You're on a roll today. Keep it going.

          • reply
            May 27, 2011 11:44 AM

            pitch and yaw are supported, but not roll, maybe in witcher 3

        • reply
          May 27, 2011 11:20 AM

          You might be the worst poster on this website at the moment.

          • reply
            May 27, 2011 11:37 AM

            it's not my fault that you can't look truth in the eye and embrace it for what it is

        • reply
          May 29, 2011 7:46 AM

          [deleted]

      • reply
        May 27, 2011 10:46 AM

        Looks like they underestimated how many of you inverted freakshows there are out there.

    • reply
      May 27, 2011 7:41 AM

      These guys deserve the cash. They delivered an awesome product, without DRM.. and no bullshit horsie armor.

    • reply
      May 27, 2011 8:47 AM

      What's up with this article?
      http://www.shacknews.com/article/68597/witcher-2-patch-11-removes-1 (note date)
      Compare to this: http://www.shacknews.com/article/68598/witcher-2-patch-11-drm
      both are right next to each other in the recent articles RSS.

    • reply
      May 27, 2011 9:52 AM

      I wasn't even having perf problems and this patch still improved perf quite a bit! Must've been that pesky DRM ;)

      Warning: this patch resets your options. Had to redo my graphic and keybind settings.

    • reply
      May 27, 2011 10:53 AM

      Guys this game is fucking fantastic. I'm just starting out - but it's not very tough once you use all your signs and dodge. I'm enjoying the combat quite a bit now, who thought killing drowners could be fun! (not me after killing a million of the bastards in Witcher 1)

    • reply
      May 27, 2011 11:05 AM

      I'm torn. I'm in Floatsam and it's awesome, but I've heard the rest of the game is meh and pretty shorty overall.

      • reply
        May 27, 2011 11:06 AM

        "I'm in Floatsam
        and it's awesome"

      • reply
        May 27, 2011 11:07 AM

        What? You're not even half way through yet. Why not just play the game and form your own opinion?

      • reply
        May 27, 2011 11:08 AM

        I don't even know what the point of your post was. To sound stupid I guess? You succeeded with flying colors, my friend.

        • reply
          May 27, 2011 11:36 AM

          What part did you not understand? I didn't say I wasn't going to complete the rest of the game, just that I've heard it gets rather short after the first chapter and the gameplay less interesting. Is that better? Larger words?

          • reply
            May 27, 2011 11:47 AM

            "I'm torn."
            Implies that you are considering not finishing the game.

      • reply
        May 27, 2011 11:08 AM

        Flotsam sucks shit compared to the rest of the game!

      • reply
        May 27, 2011 11:34 AM

        well it's not bad, but the storyline as a whole in the game is kind of bad or just half a game depending on how you look at it.

        • reply
          May 27, 2011 11:48 AM

          O_o What beefs do you have with the story? I think it is very interesting and engaging so far. ( I am near the end, I think. Chasing Silah while the Dragon tries to stop me)

      • reply
        May 27, 2011 12:05 PM

        ...

      • reply
        May 27, 2011 12:35 PM

        Yes, the rest of the game is amehzing

    • reply
      May 27, 2011 11:13 AM

      Does Igni stack?

    • reply
      May 29, 2011 1:29 PM

      I think.. I need to buy this game.

Hello, Meet Lola