Super Street Fighter 4 Arcade PC DRM unveiled
Capcom has revealed more on the fighting game's PC edition, including the new lag-busting tech, system requirements and, unfortunately, some absurd DRM which disables features and reduces the character roster if you're not online.
Capcom has shed a little more light on the PC version of Super Street Fighter IV Arcade Edition in a blog post from senior VP Christian Svensson. Topics covered include special PC features, the system requirements, and, an unpleasant "security" system which disables features and reduces the character if you're not online and signed into Games for Windows Live.
Saying that Street Fighter IV was "plagued by pirates and hackers that messed up leaderboards," Svensson unveiled Capcom's somewhat reactionary solution. "If you aren't signed in to an online GFWL profile, the offline mode has limited functionality," he explained.
"Obviously there's no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won't be able to save any progress in challenges or settings, won't have access to any DLC you've purchased and all local play will be restricted to 15 of the 39 characters."
"If you happen to temporarily lose your connection in the middle of your session (let's say you're working on combos in the training room or working on challenges), no problem. You'll be able to keep doing what you're doing until you come to a logical break point, like exiting to a menu, at which point you'll be asked to sign back in," he said. "Assuming your PC is back online, everything will continue as it should, just like on Xbox 360." And if not, well, you have a problem.
While this is not quite as bad as Ubisoft's uPlay PC DRM was when first introduced--the publisher later cut back the requirement to always be online--it's still a bit of a kick in the teeth.
You're also in trouble if you live in a country not yet supported by Games for Windows Live. "Unless you have or can get a Games for Windows Live account and you don't live in one of the supported countries, unfortunately we don't have a good solution for you today," Svensson explained.
On the bright side, there's no installation limit, and "you can install it a zillion times" as long as you log into the associated GFWL account.
Onto cheerier matters, Svensson revealed that a player's system performance will be taken into consideration for matchmaking. Playing Street Fighter IV online against a player whose game ran slowly would affect your game too, messing with your timing. SSFIV Arcade will attempt to match those with good performance against each other, to side-step the problem.
There's also a new setting which governs how the game handles slow performance online. As well as the old SSFIV method of playing every last frame, slowing the game down, players will be able to choose a mode which drops frames to "to keep the gameplay speed and inputs consistent," and another that's a hybrid of the two.
The system requirements were also revealed:
Minimum Requirements:
- OS: Windows XP/Vista/Windows 7
- Processor: Intel Pentium 4 2.0 GHz and up
- Memory: 1 GB RAM
- Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)
- Video: NVIDIA GeForce 6600 and up (except for NVIDIA GeForce 7300), VRAM: 256MB and up (operation sharing with main memory is not guaranteed) or ATI Radeon X1600 and up VRAM: 256MB and up.
- Hard Drive: 4.5 GB free hard drive space
- Sound: DirectSound, DirectX9.0c Compatible Audio
- Other Requirements: Online play requires software installation of and log-in to Games For Windows - LIVE
Recommended Hardware:
- OS: Windows Vista/Windows 7
- Processor: Intel Core2 Duo 2.0 GHz and up
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)
- Video: NVIDIA GeForce 8600 and up, VRAM: 512MB and up (operation sharing with main memory is not guaranteed)
- Hard Drive: 4.5 GB free hard drive space
- Sound: DirectSound, DirectX9.0c Compatible Audio
Super Street Fighter IV Arcade Edition is due to be released for PC, Xbox 360 and PlayStation 3 in July, priced at $39.99 on all platforms. The PC edition should launch "within a week or so of the console retail release," according to Svensson.
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Alice O'Connor posted a new article, Super Street Fighter 4 Arcade PC DRM unveiled.
Capcom has revealed more on the fighting game's PC edition, including the new lag-busting tech, system requirements and, unfortunately, some absurd DRM which disables features and reduces the character roster if you're not online.-
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People are disappointed about the DRM and how they can play their games and you are concerned about custom skins??? :)
It is indeed disappointing, when I read that, it is enough to make me not want to buy the game, and no, I wont even pirate it just to prove the point.
DRM just doesnt work most of the time anyway. If you make great games, then people will buy as long as its not riddled with crappy DRM stuff. The Witcher 2 (GOG version) prove this.
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Leaderboards are screwed up EVERYWHERE, this isn't a PC-only problem. I bought Sonic 4 for 360 and people had used hacked saves to unlock everything which put them at the top of the leaderboards with stuff like 10 second completion times for time attack levels. Kinda makes me agree with MS for banning Live accounts of users with unauthorized memory cards; sure, you can overlook those people with the obviously hacked times but it takes away from the fun.
Anyways, it'll be cracked. -
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Yes and no. Many left since Super released on consoles, but theres a crowd still stuck on vanilla.
According to the latest GFWL activity report on MajorNelson, SFIV PC is the 5th most played game online.
http://majornelson.com/2011/05/25/live-activity-for-week-of-may-16/
Wait for AE and buy it, there will be plenty of people to play, for sure.
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Guess they didn't see any of the backlash from UBI's always online DRM.
They must have felt they had to do something after SF4 piracy rates that year, but they don't realize this sort of DRM only hurts customers. Once pirates crack it they'll be good, and legit customers with crappy internet connections will be flooding their support channels.
If it was not a game I'd be playing online anyway, I would not buy it after this.
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I dunno, it's not like it's that big a deal. I can't remember the last time i played sf4 without an internet connection being present.
They're already discussing limiting it to checking in once a month and abolishing the drm after a crack has been released on the capcom forums, so nothing has been finalized yet, i think they just wanted to test the waters and realized the waters were bitter indeed :P
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