Report: Chinese prisoners 'forced' to farm gold
Inmates at a China prison were "forced" to farm gold in MMOs, a British newspaper has reported. The dark side of gold farming is hardly a secret, but it's surprising to hear it practised in such a way.
Inmates at a prison in China were "forced" into gold farming, respectable British newspaper The Guardian has reported. 300 people at one particular prison were made to collect virtual currency in online games, to be sold for real money to people who didn't want to gather it themselves.
"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu Dali, a pseudonymous former prison guard who was jailed for three years in 2004, told The Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn CN¥5,000-6,000 [$770-925] a day. We didn't see any of the money. The computers were never turned off."
"If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things," Liu said.
Gold farming, if you've had the astonishing fortune to never come across it, is simply the process of repeating money-making routines in online games over and over. It might be by collecting and selling crafting materials, or simply killing and looting monsters for hours on end. This virtual currency, 'gold,' is then sold for real money to players who don't fancy collecting it themselves. While many online games expressly forbid gold farming, such as World of Warcraft, some, like EVE Online have built-in authorised ways for players to convert cash money to virtual space dollars. WoW developer Blizzard has itself sued, and won against, a gold farming company.
For players who spend their money on farmed gold, it's a convenient way to avoid the tiresome grind that's built into most MMOs. For many legitimate players, though, gold farming is seen to artificially inflate the game world's economy, driving item costs up as players with farmed gold happily pay prices that'd take yonks of playtime to afford otherwise.
While the gold farming industry is by its nature impossible to accurately track, one 2008 study estimated it to be worth $500 million annually. Three years is a long time in the world of MMOs, so doubtless that figure would be even greater today.
The dark side of gold farming has been known for some time now. While the practice began on a small scale, with players selling between themselves, it soon became industrialised and outsourcing began, with many farmers working in conditions markedly less pleasant than a cosy bedroom in the USA. The study in 2008 estimated that, at the time, 80% of gold farmers were in China.
Liu suspects the practice hasn't ended, though a 2009 Chinese law was supposed to crack down on selling virtual currencies, making it illegal for anyone but legitimate business with licenses. "Many prisons across the north-east of China also forced inmates to play games," he said. "It must still be happening."
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Alice O'Connor posted a new article, Report: Chinese prisoners 'forced' to farm gold.
Inmates at a China prison were "forced" to farm gold in MMOs, a British newspaper has reported. The dark side of gold farming is hardly a secret, but it's surprising to hear it practised in such a way.-
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I doubt they do daily quests since that doesn't give you enough, collecting minerals and selling them in the marketplace takes too long, it most likely involves killing the same creatures over and over. Its been 3 years since I played it, so maybe there are better ways now to farm it factory style. They also often use bots or steal other peoples account to sell all their equipment and then sell the gold for real money.
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You get gold from selling equipment or materials like leather (from skinning mobs), or minerals (from picking it from mines) in the marketplace to other players, killing creatures and looting them, doing quests, doing daily quests (quests that reset every day and give you a set amount of gold upon completion). But most of that involves actual gameplay and running around, sometimes interacting with people, I don't think they use those methods (actually playing the game). The gold farming bots I've seen were usually low level characters running around killing low level mobs and looting some low amount of gold, or collecting low level minerals.
They also could use higher level characters and kill some mobs over and over that sometimes drop expensive materials that they could sell to other players for ingame gold.
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Very VERY basic summary:
There are three ways to get items in MMOs.
1- Kill NPC bad guys who drop the items when they are beaten - usually at a low percent chance
2- Buy items from other players using in game currency
3- Buy items from in game NPC vendors using various in game, non tradeable points
"Gold Farming" relates to item number 2. Although all three ways of collecting items can be considered farmable, only number 2 can involve moving items from one player account to another.
Some players decide they want a certain tradeable item. For the very best/coolest items they need a lot of in game currency to do so. Which takes a lot of effort to collect. People are considered "farming" when they try to compress all that money collecting effort into massively long collecting sessions over and over and over again for endless hours.
Poor countries figured out that players in rich countries were sometimes willing to pay REAL money over a web site for someone to send them in game money - so they can buy the coolest items without all that money collecting effort. And a very shade industry was born! Poor players (often very abused by whoever hired them) spend endless hours collecting in game currency - then then sell it for real money to players with money to burn. -
There are lots of various ways to amass gold piles. I'm assuming since they are forcing prison inmates to play, they are simply killing mobs over and over and over again - as these prison inmates are probably not well versed in the more advanced forms such as playing the Auction House market which typically involves having many addons running and historical data of items.
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Regarding the Eve Online mention, from what I saw, CCP started a year or two ago to ban gold farmers en masse. Not sure if they are still pursuing that goal.
The process you refer to, the creation/buying/selling of PLEX is not meant to enable gold farmers. It is meant to allow players to buy currency directly from CCP, to buy in-game time card with in-game currency so they don't have to spend real money on their subscription, etc.-
PLEX was originally designed as a legal route to combat RMT which it did as it provided an outlet that was legally sanctioned.
The Unholy Rage campaign style has changed format however. Darius Johnson now heads a security team at CCP ( now know as CCP Skreegs) that deals with measures to thwart and track rmt and macro accounts (current focus is on macro). This can either be with tamper resistant client or with game design to make macroing less useful while removing tedium that spawned the macroing (see: ice mining as a well documented macro only trade). So the move is to a more fine grain approach of daily bannings of a few accounts instead of snapshotting for a week followed by a ban and wait a few months before repeating.
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Oh the irony...
http://news.bbc.co.uk/2/hi/8358642.stm
A five-month-old Chinese baby has died in a hospital because his doctor was busy playing a game online while his condition worsened, reports say.
So the doctor goes to prison and is forced to play games.
This is so tasteless. -
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