Rift getting free character transfers
Starting with patch 1.3 this summer, the MMORPG's players will be able to transfer characters between servers once per week for free.
Rift players will soon be able to frequently transfer their characters between the MMORPG's servers, completely free of charge, developer Trion World has announced. The feature will be added with patch 1.3 "early this summer."
Players will be able to shift to "select servers" in their territory once per week. Trion's FAQ notes that players won't be allowed to transfer anywhere they please, due to concerns about over-population and balance between the Guardian and Defiant factions. However, the servers open to transfers may change as players ebb and flow.
Trion says that players will take their "items, currencies, achievements, titles, pets, collections, and heck, maybe even the kitchen sink!" with them when they transfer. It beats materialising nude, I suppose. There'll also be an option for guild leaders to move their guild elsewhere, complete with its guild level and experience.
"MMOs are all about playing with your friends no matter which server they're on, and that's why we're offering this as a free service to our subscribers," said executive producer Scott Hartsman in the announcement. "Rift is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available." The man's obviously a fan of his own product, but he does has a point.
Trion notes that "character transfers will remain a free service for the foreseeable future, and could become a permanent addition to the Rift experience." The big daddy of the MMORPG sphere, Blizzard's World of Warcraft, charges $25 for a one-way character transfer.
A seven-day free trial recently launched for the MMORPG, if you fancy giving it a go.
-
Alice O'Connor posted a new article, Rift getting free character transfers.
Starting with patch 1.3 this summer, the MMORPG's players will be able to transfer characters between servers once per week for free.-
-
Aion is a different game entirely as it is siege focused, even the PVE available is determinant on siege outcomes. In other words, healthy faction balance is central to the enjoyment of the game. Battlegrounds in Aion are also not cross server, so gear on either side further reflects the server landscape.
When they allowed unmitigated transfers, they destroyed balance. When they allowed limited transfers, friends, family, and legionmates got separated.
-
-
-
-
-
-
Blizz started doing free character transfers because a bunch of servers were getting way too overcrowded and had tons of people bitching about massive queues and waits just to get online, is that what is happening here?
So they implemented it, had some success, and then saw demand for the same service from players elsewhere and realized they could make a decent amount of extra money by opening it up to everyone for a premium later on.
I haven't seen anything that shows Rift is in a similar predicament here, but then I haven't been paying much attention. Seems like they are just doing what people expect from an MMO these days while attempting to promote theirs as better because it's free. Which is what it should be!
-
-
Well yeah. Usually friends start playing with friends from the start though in social games like these.
Sure, individuals will follow others and hop from server to server, but it seems like it's usually guilds and groups who transfer en masse to escape a low population or higher population server, and I haven't really heard much news of Rift's subscriber base growing. Assumed it's just like any other MMO that comes and goes against WoW. Promising numbers initially and it slowly starts tapering off until it's finally unsustainable and dead.
Is Rift really that popular?
-
-
-
-
-