Torchlight 2 open 'Overworld' areas explained
Runic Games have released eight new screens for Torchlight 2 along with new details on the game's randomizes areas, which are approximately three times larger than anything seen in the original game.
Developer Runic Games have injected Torchlight 2 with much larger areas than the original
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Xav de Matos posted a new article, Torchlight 2 open 'Overworld' areas explained.
Runic Games have released eight new screens for Torchlight 2 along with new details on the game's randomizes areas, which are approximately three times larger than anything seen in the original game.-
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The wait is starting to hurt! I don't know if I'm the only one here, but Torchlight 2 is well above Diablo 3 on my must play games list. Kinda know what to expect from Blizzard, but Runic did an amazing job with Torchlight and the sequel is sounding like everything I wanted and more, can't wait to see how it all turns out.
Also: MATT FUCKING UELMEN -
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What the fuck does that even mean? It looks like the same basic design only with a smaller budget and presumably, less content. Torchlight was a nice distraction, but nothing in its core design was particularly compelling beyond the nice music.
I can't imagine a world in which T2 looks like a better game than D3.
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So hot for this game! Like many people I enjoyed what I played of the first game, but was quite amazed by the lack of coop. I can't imagine how much fun Torchlight 2 is going to be with 4 people.
Wish I could preorder on Steam NOW.
Playing Terraria at the moment, which is also a good laugh when played with mates. -
IMO the big open areas were the worst part about Diablo 2. Exploring them was simply a chore, all you wanted was to find the entrance to the next area as quickly as possible. I'm sure Torchlight 2 will be great but to me it feels like they're mostly just making another D2, while D3 is actually innovating new stuff.
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