Kingdoms of Amalur: Reckoning gets first gameplay trailer
Kingdoms of Amalur: Reckoning's first gameplay trailer from this year's PAX demo is released.
The PAX gameplay demo trailer for Big Huge Games' upcoming third-person hack-and-slash RPG, Kingdoms of Amalur: Reckoning, has been released. In case you haven't been following Reckoning, it's being helmed by Oblivion's lead designer, Ken Rolston, and also features the work of Spawn creator Todd McFarlane. An attractive pedigree, if you ask me.
The developer-narrated video shows off a handful of locations and creatures, but primarily focuses on some examples of how swordplay and magic are used in combat.
Be sure to check out our preview of Kingdoms of Amalur: Reckoning, and our interview with Big Huge Games' studio manager Sean Dunn, for more information.
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Jeff Mattas posted a new article, Kingdoms of Amalur: Reckoning gets first gameplay trailer.
Kingdoms of Amalur: Reckoning's first gameplay trailer from this year's PAX demo is released.-
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Agreed. It's not bad but it's not great or pushing any boundaries in tech or art. Graphics and styling are doubly important to me in a fantasy game. As much as I hate, despise, and spit on JRPGs, I can't fault their art departments. One of the reasons I never picked up Dragon Age was due to how horribly bland the art style and game world were. Even Guild Wars 1 and WoW look better.
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Watch the full 5 part reveal on their website, www.reckoning.com. You get to see a lot more of the artwork, combat and other things that aren't shown here. To paraphrase Salvatore, they made Amalur look like "a world worth saving."
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You can go here and see the entire PAX East demo that this little section comes from, alot more informative:
http://reckoningthegame.com/pax-east-demo -
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From what I've seen of the PAX demo, you can compare items while looting, it also gives you the option to then equip the item or put it in the junk pile (which then can be 1-click sold at merchants) while doing that so I think in that respect you won't have to go through your loot at all, unless you're buying new items or selling old ones you no longer use. I do still think the menus (and UI) are kinda meh, to be honest, but their way of working around that particular limitation actually looks very sound.
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Wow, you guys really do have an ass first way of looking at games.
It looks like it's solid. Combat looks like something you could sink your teeth into. It doesn't look like it has been "streamlined" either, as so many have been. I'd rather have a game that's fun and playable than overly ambitious and a steaming pile, like brink. I was looking forward to that too.-
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"The problem is, RPG's take a big time investment"
You say it's a problem, but something hardcore RPG players, who this game is directed at, have no problems with is spending lots of time playing a game. For the most part, hardcore RPG players stem from P&P playing which could spend half the night trying to get through one puzzle. RPG players are a very different breed of gamers than "OMG! *twitch* Done!" players.-
You say that like there aren't people who play all those things. A game has to be pretty freaking polished for me to spend more than 6 hours in it, regardless of genre. His actual point was that it's a crowded market, but you seemed to gloss over that in favor or an opportunity to nerdrage. A lot of gamers are getting older and just don't have the time to play two 50+ hr games in a month or two. I'm not going to buy shovelware because it has a brassiere-clad elf somewhere on the box. I'm going to play the best game available.
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