Free OnLive 'console' with Red Faction: Armageddon pre-order
THQ and OnLive have teamed up to give gamers that pre-order Red Faction: Armageddon from OnLive, a free MicroConsole and free copy of Red Faction: Guerrilla.
THQ and OnLive have partnered up again to give users that pre-order Red Faction: Armageddon a free OnLive MicroConsole device.
The deal is open from now through June 6. In order to qualify, players must purchase a "Full PlayPass" for the upcoming Volition-developed adventure through OnLive. THQ and OnLive previously ran a promotion to giveaway the MicroConsole with pre-orders for Homefront.
With the pass and the free MicroConsole, players will be able to play Red Faction: Armageddon, streaming on their televisions. As an additional bonus, users that pre-purchase Armageddon will also gain access to Red Faction: Guerrilla, the title that brought the Red Faction franchise into the current generation of consoles.
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Xav de Matos posted a new article, Free OnLive 'console' with Red Faction: Armageddon pre-order.
THQ and OnLive have teamed up to give gamers that pre-order Red Faction: Armageddon from OnLive, a free MicroConsole and free copy of Red Faction: Guerrilla.-
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because its a really great idea from a technology standpoint, and from my experience they pulled it off quite well. even now that the novelty of "MAXED OUT CRYSIS ON A MACBOOK AIR?!?" is somewhat gone, everything about OnLive is still impressive in what it accomplishes and they did a great job with it.
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I didn't really check to see if they were set to max, but the compression artifacts are what bother me the most. It feels like playing a youtube video. For the actual game, it's fine and I can tolerate it. The issue is the HUD/menus looks like crap. It'd be nice for games with a separate HUD to just be streamed at higher quality and thrown on top of the game feed. Games like Dead Space probably couldn't be done but for quite a bit it would work.
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I tried it out on my 15/1 connection here in Canada and it wasn't that bad... obvious artifacting of course, but minimal input lag really...
I'm actually pretty excited to see if this kind of "cloud" computing can take PC gaming a step forward, or whether it will take it down to the lowest common dominator (ie. consoles)... -
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Exactly. The way I see it there's two big problems
The people that see hardcore games and want to play them will buy a system capable of playing them.
The people that see casual games and want to play them will just buy them outright and play them on anything. You don't need OnLive for Peggle, your crappy $300 laptop can play it just fine.
So the people that would see a hardcore game, want to play it, but not want to buy a computer to play it and get it through OnLive is a small number. Add bandwidth caps to a populace that's already going to tax it with Netflix and this idea is dead in the water.
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Yes but what he's saying is that the number of people like you who find that convenience factor worthwhile is small.
Besides, how often do you find yourself away from your home for an extended period that also has Internet access good enough to do OnLive? I can't imagine using it with the Free Wi-Fi from a hotel or something.
And we have a lot of people on this board who eschew PC Gaming because they prefer sitting on a couch with a game console - the laptop point to them is moot. To say nothing of how the PSN outage has proven that if you put all your faith in the cloud you're going to get fucked by it. At least people can still play single player on their PS3's - how fucked would you be if the whole thing was unavailable?
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I could see how Sony and Microsoft would be tempted to go this route for the next round of consoles. Forget running games on a local machine. The best anti-piracy method would be to keep it all virtual like this model. Ya, it would limit who could play since it demands a constant connection. But, we've only seen every major publisher try to do more and more against piracy.
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