Fallout: New Vegas getting three new DLC packs
Bethesda has detailed three new pieces of Fallout: New Vegas DLC, coming for $10: Honest Hearts (May), Old World Blues (June), and Lonesome Road (July).
[Update 1:40 pm] Bethesda let us know that a new title update for the Xbox 360 version went live a few days ago for the English version, and has since followed in the other versions. It should be safe to download now, so you can prepare for these DLC packs.
[Original Story] We heard rumors of more Fallout: New Vegas downloadable content, but Bethesda surprised us today with the announcement of not one, but three upcoming DLC packs. The first is called "Honest Hearts," as the rumors claimed, while the others are named "Old World Blues" and "Lonesome Road."
Unlike Dead Money, these packs will hit PC, PS3, and 360 simultaneously. All three packs will cost $9.99 on the PlayStation Network and PC, or 800 MS Points on 360.
In Honest Hearts, available on May 17, your caravan is ambushed and you're left stranded. Along the way back home, you run into a war between a New Canaanite missionary and the Burned Man.
Old World Blues will release in June, and covers the origins of some monsters as you explore abandoned pre-war research centers, and become the unwilling participant in a science experiment yourself.
Finally, Lonesome Road is set for July, and brings closure to the some dangling plot threads from the original game. The original courier, a man named Ulysses, refused to deliver the Platinum Chip. He sends you a transmission promising to explain why, but only if you take one last job through the stormy area called the Divide. People don't survive the Divide, so it's a good bet that Ulysses doesn't really expect you to come back.
Bethesda was waiting for the stability patch before making any DLC announcements. Now it's been released, though 360 users are still having serious issues that need fixing.
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Steve Watts posted a new article, Fallout: New Vegas getting three new DLC packs.
Bethesda has detailed three new pieces of Fallout: New Vegas DLC, coming for $10: Honest Hearts (May), Old World Blues (June), and Lonesome Road (July).-
i did enjoy F3 until it bugged out and i couldnt leave a room. could never be bothered going back 5 hours to my last save. and after hearing about how this is worse, with patches that come with DO NOT INSTALL warnings, i can't see any point in the future where i would buy this game.
:( which is bad because they are great games -
Good stuff, though I think I'm done playing Bethesda RPGs at launch. Due to complexity/resources or whatever it's absolutely clear that they are unable to deliver a 2011, fully playable quality launch experience. I'm done being super frustrated with something I want to enjoy so badly.
Bethesda, you are your own best advocate for only buying Game of the Year editions. -
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I was kind of disappointed with New Vegas in that it didn't feel like an open world with random stuff to explore; It felt much more linear and closed than Fallout 3.
Because of that, I'm just not as excited about DLC, I have a feeling it's just a bunch of linear maps with a story arc, which doesn't really interest me as much.-
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I know the world map in New Vegas kind of pushed you along in a certain direction, but I was still able to explore and "open world" it to a ridiculous extent. I was almost at 40 hours before even setting foot in New Vegas itself.
It was kind of ridiculous that any invisible walls had to exist, but I kind of liked that some areas were inaccessible purely due to the strong enemies there.-
New Vegas was an open world, but I think it was too story driven to the point that it lost sight of what made Fallout 3 superb.
The thing I liked most about Fallout 3 was just exploring, surviving, and doing random side quests. If I could define it as a sub-genre of open world RPG I would call it an exploration-survival. I loved all the random location that had nothing to do with the main story line; there were location that didn't have any quests at all, but were just random derelict building, but they had their own little stories told via item placement, or notes left. All these things added to the world of Fallout 3 to define it, not by it's main story line (which wasn't that great), but by the entirety of its world.
New Vegas, while still a very good game, focused more on a cohesive story, and as a result had to put the player a bit more on a path. Almost all the location where somehow connected to the main quest in some fashion, and those that weren't, were not particularly interesting.
To put it another way, Fallout New Vegas somewhat limit in it's replay value as I'm going to play through the same story over again. While as Fallout 3 has more replay value because I'm going to create my more of my own story as I play through it.
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Too late if you ask me. I really wanted continued dlc support post launch and way more than 4 dlc packs. I thought that this game could have easily supported a year's worth of updates. I will be waiting for a GOTY edition, by which time the project nevada mod (as well as other mods) should be mature. Then I will dive back in.
Also, the wait for fallout 4 is going to suck.