Duke Nukem system specs revealed
Gearbox released the official minimum and recommended system specs for Duke Nukem Forever, putting us one tenuous step closer to the release of the game.
You can tell a PC release is getting close when the developers send out the system specifications. In the case of Duke Nukem Forever, it's been a long time coming. Gearbox released the full specs today, along with a reminder that it will require Steamworks authentication on the PC.
The requirements don't seem too taxing, but they won't run on the machine you bought for the game back in 1998. The game's latest delay slates it for a June 14 release.
Minimum Specifications
- OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
Recommended Specifications
- OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible
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Steve Watts posted a new article, Duke Nukem system specs revealed.
Gearbox released the official minimum and recommended system specs for Duke Nukem Forever, putting us one tenuous step closer to the release of the game.-
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Oh, so now it's his word choice he used, not the fact that the game is actually being made for low end systems which will result in muddier graphics, not as sharp texture, direct x features not made in new games. 'Consolized' to me easily describes all of those features.
It clearly is being developed for the consoles primarily and the PC version will only get a resolution scaling option and HOPEFULLY AA. These PC specs are a joke dude.-
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If someone says "consolised" they aren't pissed that console games exist of themselves. They're pissed that someone took the console game and tried to pass it off as a PC product worth $60 dollars. This is real simple. I don't like words like 'consolitis' cause they're kinda played, and a shortcut to actually thinking about what you want to say, but they do represent a legitimate grievance, if only expressed poorly.
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Full System Requirements for Brink
Apr-13-2011
Here are the Brink requirements.
Brink System Minimum Requirements
CPU: Intel Core 2 Duo 2.4GHz / Athlon 64 X2 5600+ or equivalent
RAM: 2GB RAM
GFX: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
OS: Windows XP(SP3)/Vista/Windows 7
Hard Disk: 8GB Free
[Minimum requirements are the bare minimum to get the game playing and by possibly reducing the screen resolution.]
Brink System Recommended Requirements
CPU: Intel Quad Core i5 / Phenom II X4 620
RAM: 3GB RAM
GFX: Nvidia GeForce GTX 460 / ATI Radeon HD 5850
OS: Windows XP(SP3)/Vista/Windows 7
Hard Disk: 8GB Free
[Recommended requirements are often listed as the system you would require to get the game running at a great rate with graphical features turned up on a large screen resolution etc.]
New Red Faction game coming out a week before DNF:
System Requirements
Minimum:
OS: Windows® XP
Processor: 2GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon™ X2) or higher
Memory: 2GB System RAM or more
Graphics: 320MB Video RAM, GPU w/ Shader Model 3.0 support, NVIDIA® GeForce® 88xx series or better, ATI Radeon™ HD30xx series or better
DirectX®: 9.0c
Hard Drive: 7.5 GB
Sound: 100% DirectX® 9.0C compliant sound card or equivalent onboard sound
Recommended:
OS: Microsoft® Windows® 7
Processor: Any Quad Core Processor(Intel® Core i5 or AMD Phenom™ II X4) or 3.0+ Dual Core CPU
Memory: 4GB System RAM or more
Graphics: 1GB Video RAM, GPU w/ Shader Model 4.0 support, NVIDIA® GeForce® GTX 400 series or better, ATI Radeon™ HD5000 series or better
DirectX®: 11
Hard Drive: 7.5 GB
Sound: 100% DirectX® 9.0C compliant sound card or equivalent onboard sound
A game that already came out this year, Homefront:
Minimum
OS: Windows XP, Windows Vista or Windows 7
Processor: Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
Memory: 2 GB RAM
Graphics: Shader Model 3.0 graphics card with 256MB of memory, NVIDIA GeForce 7900GS or ATI Radeon 1900XT
DirectX®:
Hard Drive: 10GB of free hard drive space
Sound:
Recommended
OS: Windows Vista or Windows 7
Processor: Intel or AMD Quad Core 2 GHz+ CPU
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 260 or ATI Radeon 4850
DirectX®:
Hard Drive: 10GB of free hard drive space
Sound:
NVIDIA 3D Vision Recommended
OS: Windows Vista or Windows 7
Processor: Intel Core i7 processor
Memory: 2 GB RAM
Graphics: 3D Compatible NVIDIA GeForce 480/570 Series GPU, NVIDIA 3D Vision Kit
DirectX®:
Hard Drive: 10GB of free hard drive space
Sound:
Other: 3D Vision-Ready Display
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that's got nothing to do with the game being 'consolized' though. 3DR fired everyone two years ago and Gearbox didn't start working on the game until a year later. the game has had one of the most absurd development cycles in the history of video games... and on top of that it was developed on PC, not consoles. it's just an old engine. under normal development circumstances with a competent developer it would have come out three years ago.
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I suspect it's actually a good chunk faster than double the 7800GTX (which is roughly what the PS3 carries) but actually moved the bottleneck at the time (and in the reviews at the time) to the CPU, which instead of driving the GPU flat out whilst it was turning over at 70% or so, was going maximumfast and the GPU was all "is that all you got? I GOT PIXELS BIGGER THAN YOUR HEAD BITCH" or something. ?
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It's definitely a lot faster than 2x in a lot of areas, my point is that for an actual user the number they care about is that it is 2x faster than a 7800 in practical, real world applications.
And I can't stress enough--there hasn't been a GPU before or since that can claim that kind of speed up in applications people are already using.
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People are really so anal that they'll bitch about the terminology I use to easily describe an issue that they'll just ignore the issue?
How about this can of worms. In 2012 snapdragoon will release and we'll have console like graphics on a phone/tablet. How does it make you feel that your 1k+ gaming rig will be playing games that are made for a system as capable as a phone? How does it make you feel that a game in dev for a decade will be able to run, fully, on a phone in a year? Feels a little retarded imo.
You guys are getting all anal over a term when the most anticipated game of all time will be able to effectively run it's graphics in full on a phone. It's retarded. Yet it's not nearly as retarded as ignoring the issue based upon a disagreement on what term should be used. FFS.-
why is that retarded? games are games, who cares if they are Crysis 2 or fucking Super Mario Bros. I played the shit out of Super Meat Boy on my $1000+ gaming rig and I enjoyed every second of it. Telltale consistently puts out lots of high-quality adventure games that would have looked amazing like four years ago (sometimes longer) that people pay money for. there are tons and tons of examples of new PC games that can be run on older or less powerful hardware, if anything it's suicide for developers to not make their games scalable on some level because you severely limit your audience.
in any case DNF is a bit of a special case. even if 3DR updated to the latest engine at the exact moment the studio imploded they would still be only on Unreal 2, maybe a super early version of Unreal 3 at best, and we all know they hadn't switched engines in a couple of years. Gearbox seems to be in the mentality of getting the game actually finished which means they were not going to undertake an engine change unless they wanted to game to take another five years to come out.-
It's called indignation. It's bad enough that games on the PC are limited in scope due to the memory limitations and lack of horsepower found on consoles. It's an injustice that developers don't always take advantage of the extra horsepower and memory on PCs by at least increasing visual fidelity that looks like it isn't a direct port of dx9 lighting and textures.
Games are games. Yeah right. Better hardware means you can make better games simply b/c you're not as limited as you were before. Imagine how a game like Mass Effect would play on say the PS7. Intelligent mission creation to the extent of having stories that continue to unfold without a set script but only basic parameters. A game that creates new npcs and voices+facial animations to go with. It'd be a game that'd play different every single time. Not different choices that are only options but a story you direct based upon your choices.
That's far off but the principle is the same. The better the hardware the more devs can do and as a result the quality of games improves. That's Why I'm Angry That A Phone Will Be Able To Play the Exact Same Games That're Dev'd for Console and Then Ported To PC!-
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They don't actually. Mass Effect is not that good a game, nor is Avatar that good a movie. They're not bad, but they're not going to blow anyone's mind. And that's because they're such expensive, massive games that under the weight of their own budgets they end up having kinda thin, not very special gameplay or story. The world has enough superexpensive ridiculo-mega-blockbusters, guy.
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Lack of horsepower on the PC is pretty loltastic.
The only thing that the consoles have on the PC is extremely low latency access to the memory bus.
The GPU in a PS3 is about--and I want to be clear here--5.5 times slower than a modern GPU. The GPU in the X360 is a bit slower than the GPU in the PS3.
The CPUs are significantly slower, too.
If you genuinely believe that a phone will be capable of running the games that your PC will be capable of, I think we're finished discussing anything. Your view of the universe is so far from reality it's really not worth talking about. -
Aside from what everybody else said..
What you just described would be an algorithmic nightmare to make work in any large scale setting, it's not a matter of throwing computing power at the problem, it's knowing how to solve the problem, and a procedurally generated voice work (very difficult to make convincing voices digitally) and PLOT are absolutely an unsolved problem no matter how much firepower you throw at them. -
this doesn't make any sense at all. not trying to sound like a jerk (i'm going to, but there's no avoiding it) but you should do a little bit more research and come back to the land of logic. there are plenty of things to get upset over concerning development and pcs and consoles but this is just illogical.
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what part of PS7 and 'far out' is hard to understand. Let say consoles going on from 2014 go with a 7 year cycle. PS7 would be in 2035. Now lets say for the sake of argument that we can expect a switch to Graphene based chips by at least 2020-2025. Now we have chips that cool themselves and limits on clock speeds aren't based upon thermal limits any longer. So, we have who knows what kind of chipsets(20cores?) with no thermal limits on clock speed at 2025. Add another 10 years of 'who knows wtf tech we'll deveolop' and the PS7 drops in 2035.
If you compare games and tech from 21 years ago to how they are now, how is the idea of something as complex as I outlined with tech that basically sounds like magic(self cooling processors, didn't believe my eyes when I first read what they've managed) too much of a leap?-
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I'm talking about hardware that enables developers to create games like that. Arguing the difficulty of a problem is besides the point especially given how quickly tech improves on all fronts. ps7 in 21 years and you're trying to argue against me b/c something isn't really possible in the present. Come on now.
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The stories I've read about DNF development have the DNF delays being more about poor management than actual difficulties in implementation of tech. Anything that's complex and requires coordination becomes inefficient and problematic with poor management.
I would also take issue with you statement about how cost intensive it is to improve textures and lighting. The numerous amount of graphics mods for games like half life2, STALKER, and Crysis demonstrate that individuals or small groups of individuals can improve the graphical fidelity of a game substantially beyond not only the original product but oftentimes products brought to market long after a mod like that was released. How can one individual or small group of individuals create a superior graphical experience in their spare time if it really does cost all the money and manpower to create? Sparetime hobbyist>Paid Developer? Doesn't fly man.
The real story is it'd cost extra money and they frankly don't give a shit whether or not the PC version looks way better. In fact, I'd say it's intentional to a certain degree. Wouldn't want all their console users to get angry at having an inferior product now would they?
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. The numerous amount of graphics mods for games like half life2, STALKER, and Crysis demonstrate that individuals or small groups of individuals can improve the graphical fidelity of a game substantially
You heard it here guys, mods are exactly the same as producing a full game. Let's just shut this whole crazy game industry down and leave it to the mod teams, I'm sure we'll still have games coming out with the level of writing/audio/graphics/AI quality we've gotten used to over the past couple years. Right?
Seriously, Yumcheese, your conspiracy theories about console developers having some evil plot to deprive PC gamers of games with a high-level of graphic fidelity are utterly asinine. Don't mean to sound like a dick, but do you have any idea how games are actually made? If DNF was near release 2-3 years ago (when the first shots of the new engine came out) and Gearbox has been doing a polish job before release, why would you possible expect a game that compete with Crysis 2?
Seriously, I don't understand gamers sometimes. DNF gets delayed so the engine can keep up with modern shooters, gamers bitch. DNF finally is on track for release, albeit without every single gee-whiz graphic technology known to man (which is what delayed it in the first place!), gamers bitch. Honestly, is there any satisfying the "hardcore" crowd these days? It seems like no matter what developers do it's the worst thing ever. Would you rather they release DNF with graphics only a couple thousand people can really appreciate, ala Crysis, and see the gamer community bitch that they can't max out the game on their 4 year-old system?-
Ya, I'd like to see more games where a gamers bitch about a 4yr old system not maxing it out.
Also seems kind of sad you think it's a conspiracy theory. All I said that if it was really so difficult and cost intensive to do how can hobbyist drastically improve the quality in their spare time. SPARE TIME ffs.
CM10 for hl2 makes a lot of games released just recently look like doodoo. I wouldn't really expect anything to touch the graphics mods for Crysis though.
How hard would it be to hire one of those guys to do what he did/does for PC mods in their retail product? One man or very small group of individuals. Face it. Textures and lighting are basically ported over from the console release and companies can't be arsed to at least hire some hobbyists to improve the PC version.
It's also rather pathetic you would mention crysis 2 given how bad of a port it was. Conspiracy theories...don't forget to "Press Start" to begin playing Crysis 2!!!!!
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"The first releases of the 8800 GTS line, in November 2006..."
http://en.wikipedia.org/wiki/GeForce_8_Series#8800_GTS
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You know, based on what I've heard, this game is basically running on a slightly enhanced version of the Doom 3 engine. What was that, idTech 4? Anyway, if my computer can run those games (Doom 3, Wolfenstein, Prey), I don't see why this wouldn't run on high. The geometry doesn't seem all that taxing, so I might be in luck.
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Never mind, I just answered my own question: http://www.giantbomb.com/forums/duke-nukem-forever/288/current-engine/443839/
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