Red Faction: Armageddon trailer explores maximum destruction and minimum history
Though the trailer is named "History of a Franchise," the latest trailer for Red Faction: Armageddon is basically three-minutes of the new game in action.
Although the latest video featuring footage for THQ's upcoming shooter Red Faction: Armageddon is labeled as a look at the "History" of the franchise, it's really a three-minute commercial for blowing everything up on Mars.
The most detail the video goes into regarding the older games in the franchise is to mention they existed with a quick glimpse at the game's box art. Once that "history" is out of the way, developers at Volition discuss the inclusion of aliens into the franchise as well as their love for destruction.
With so much focus and love for blowing holes into walls, we can only assume the Volition office looks a lot like a slice of Swiss cheese.
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Xav de Matos posted a new article, Red Faction: Armageddon trailer explores maximum destruction and minimum history.
Though the trailer is named "History of a Franchise," the latest trailer for Red Faction: Armageddon is basically three-minutes of the new game in action.-
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Perspectives are not genres, in part because they could be used in any genre (and in fact, sometimes multiple perspectives in the same game are possible or required). As chipwarrior said the first two are perspectives + genre so that you understand how you generally interact with the game. The third is missing the genre, is it a sidescrolling platformer? Puzzle game? Shooter? We don't know.
The genre in games are generally the rules used for completing tasks within the game. A shooter means exactly that, you'll be primarily interacting via firing a projectile weapon, a platformer means you'll be primarily interacting via travel from one platform to another, a fighter, in comparison, means you'll not only be primarily interacting with the game via hand-to-hand/martial weapon combat but in fact it will be much higher that comparative genre's (Action/Adventure or Action/RPG, for instance.
The perspective, on the other hand, determines the user interface associated with the genre. Will I be shooting things from the perspective of my avatar or will I have a birds eye view? How many spacial dimensions do I have to keep track of (in determining sidescroller vs. 3rd or 1st person). While the perspective and the genre effect how you interact with the title they both have very defined sphere's of influence.-
There are genre's that are predominantly from one perspective or the other though, which is probably where your confusion comes from. RPG's are most often 3rd person (save a few, like Elderscrolls, and even then they usually have 3rd person options) and I've never seen a strategy or 4x game that wasn't top-down. On the other side of the spectrum, you'll be hard pressed to find a platformer that's only 1st person (though some FPS's try to add platforming elements, like the Metroid Prime series).
Basically, my understanding is you heavily prefer the 1st person UI, which is great for you nowadays, it's the dominant AAA title interface at the moment. That doesn't mean there aren't great games out now and in the near future that use a different one and that you would be missing out if you avoided them simply for that characteristic. -
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They need to add actual land destruction again! That was the best part of the first two Red Faction games. I remember making complete caverns with explosives in the multiplayer with buddies and THEN competing against each other. I admit, building destruction with the Geomod2 engine is gorgeous, but I want land deformation back as well!
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