Brink dedicated servers detailed
Bethesda Softworks has released a detailed FAQ on Brink's dedicated server settings, including details on Steam pre-loading, and the variety of custom setting options you'll have access to.
Bethesda Softworks has released a detailed FAQ regarding the dedicated servers for Brink. The servers will be standalone, so they won't require a full version of the game to use them, and you can download the server from Steam before release.
The servers will come with some basic settings that span different game modes, co-op challenges, and so on. But you can also set your own custom options, including team sizes, time limits, overtime, warmup rules, friendly fire, voice chat, Command Post buffs, rank restrictions, bots, and passwords. You can run several instances of the server on one machine, if you so choose. Bethesda is allowing third-parties to set up their own custom servers for customers too.
The company also plans to pre-load the game itself on Steam, but said it will share those details in the coming days. The game is set to release on May 10, so we should be seeing that info come sooner rather than later.
-
Steve Watts posted a new article, Brink dedicated servers detailed.
Bethesda Softworks has released a detailed FAQ on Brink's dedicated server settings, including details on Steam pre-loading, and the variety of custom setting options you'll have access to.-
-
i'm glad that this game seems to have some of that elusive pre release hype and traction that those dudes deserve (bethesda is doing a heck of a job compared to activison who kinda let them sink last time). the shack seems to be positively excited about this game and given that i would never buy a mp fps without dedicated server support i think we have some good shackbattles coming down the line.
-
-
I would suggest just getting on the ground floor of Brink, that way you're starting on a level playing field with everyone else. TF2 has been out for 3½ years, and the skill gap between new players and those that have been playing since launch is pretty vast. Not that you can't jump into TF2 and have fun, it's such a well designed game, but starting fresh is always better than trying to catch up.
-
-
-
-
-
This is like an inverse of the IWNet announcement. Of course, we all know how well IWNet worked for securing against cheaters (it didn't; cheaters were rampant), encouraging community (it discouraged it, enraging many clans), and providing a low-latency experience (bar graph pings, host advantage, etc.).
Hopefully Brink will inspire more PC MP FPS developers to let go of the notion that "owning the entire online experience" would better promote the online experience than community-administrated dedicated servers. Sure, this approach means that the developer/publisher has complete control over pushing out DLC, but it also means that they have the burden of keeping up with cheaters, banning bad players, fixing bugs that can't be worked around since there's no such thing as a server admin, dealing with third-party dedicated server providers who are overprovisioned or sleeping at the switch, etc., etc., etc. With Splash Damage's approach with Brink, Steamworks means they have a marketplace for DLC, a centralized patching system, and an online authentication system with account banning for egregious cheaters, but the community can self-administer, self-configure, and not be imprisoned to the developer's schedule.
-
-
-
-
-
-
-
-
-
-
-
I believe Sin Episodes Emergence preorders got Sin 1 free, and they updated the multiplayer to use the Steam browser. I don't think Sin 1 was ever sold by itself on Steam.
Episodes never had multiplayer at all. They talked about adding it after release, but they sold to Mumbo Jumbo before it ever happened.
-
-
-
-
-
-
-
-
-
Well, it just looks like they tried to adapt the ET format to the consoles. There are no vehicles and the levels are much smaller with only 16 players instead of 32. Then Splash Damage hasn't even fixed my main complaint with Quake Wars, which is the pitiful sounding weapons. I do like the SMART movement idea and even the art direction, but that's about it. The character customization is mostly superfluous. Then Splash Damage's marketing has been off putting. They sold the game as an integrated single player, co-op and multiplayer experience... but its the same as Quake Wars: the singleplayer is multiplayer with bots.
So why should I buy this and not just play more Quake Wars? There is still a loyal following for Quake Wars and I can find a full server at any time with a good ping. I want this game to be good, but all I'm seeing is a good console shooter and an average PC shooter.
-
-
-
-
-
-
-
-