Driver: San Francisco due in August
The coma-tastic driving game from Ubisoft Reflections finally has a firm release date, barring any further unforseen delays.
Ubisoft Reflections' imaginary drive 'em up Driver: San Francisco, known to San Fran residents as Driver: Frisco, has reappeared on the radar with a new release date.
Driver: Frisco will now hit PC, Mac, Xbox 360 and PlayStation 3 on August 30, Joystiq reports. It seems that the Wii and 3DS editions, which are more separate games than ports, won't be arriving at the same time.
Following on from the horridly-named Driv3r, San Fran curiously takes place inside the mind of series star John Tanner, who is trapped in a coma. The magic of the human mind lets him pull off handy tricks like instantly switching into any other car on the road, which will doubtless come in handy as he pursues the villainous Jericho.
The game was unveiled at E3 last year, then scheduled to launch in the fourth quarter of 2010. However, barely a month later Ubisoft delayed the game, supposedly to avoid "competitive market at Christmas." Frisco was rescheduled for the fourth quarter of Ubisoft's fiscal year, which ran January to March 2011. Once that release window was missed, the company kept a low profile and avoided the subject. Presumably it's confident in this new date.
Reflections also suffered a small number of layoffs in November.
Of course, all these twists and turns are exactly the sort of thing you'd expect if we were all merely bit-players in a coma patient's never-ending dream. Bang. That's the sound of your mind blowing.
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Alice O'Connor posted a new article, Driver: San Francisco due in August.
The coma-tastic driving game from Ubisoft Reflections finally has a firm release date, barring any further unforseen delays.-
Just rewatching the gameplay demo, the shift mechanic doesn't seem quite so dumb, as I can see it coming in very handy for times when you wipeout while hot on the tail of a target car. It would actually be quite cool to quickly jump to another vehicle at the instant you crash, as it would remove all the tedious reversing and trying to get back up to speed, and make the chases seem more fluid, and let you take more risks without worrying about losing the suspect. I think it might be a fun mechanic to use.
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