Epic boss Mike Capps speaks on industry uncertainty, $1 apps
The games industry is at an inflection point, Epic's president has said, with factors including 99¢ apps making the future uncertain.
The games industry is presently at "an inflection point," Epic Games president Mike Capps has told Industry Gamers. Uncertain factors including digital distribution, the rise of mobile gaming and a focus on online play has lead the Gears of War 3 developer and Unreal Engine maker to ponder where things might be headed.
"If there's anything that's killing us [in the traditional games business] it's dollar apps," said Capps. "How do you sell someone a $60 game that's really worth it ... They're used to 99 cents. As I said, it's an uncertain time in the industry. But it's an exciting time for whoever picks the right path and wins."
Capps doesn't seem to view 99¢ apps as the death of $60 AAA games--not yet, at least--but more a big part of the many changes currently sweeping the industry.
"We have not been this uncertain about what's coming next in the games industry since Epic's been around for 20 years. We're at such an inflection point. Will there be physical distribution in 10 years or even five? Will anyone care about the next console generation? What's going on in PC? Can you make money on PC if it's not a connected game? What's going on in mobile?" he reflected.
"Tons of really scary things... It used to be, 'Well, of course PlayStation 3 will be successful because PS2 was amazingly successful.' But can you say for sure that you know everyone's going to jump to the next generation? I sure hope so--I'm going to try to make some great tech that will make everyone want to. But it's scary."
Epic recently unveiled an Unreal Engine 3 tech demo named Samaritan, a vision of what the developer "wants to see in the next generation of games."
The developer has already dipped its toe into games for Apple's magical portable devices. Unreal Engine now runs on iOS, and Epic has released the free tech demo Epic Citadel and $5.99 game Infinity Blade. While $6 is certainly less than $60 and Infinity Blade is indeed very pretty, it's still a big price ticket on a platform where 99¢ is considered to be the norm, and many happily subsist purely on games offered free in promotions.
Let's not forget that Epic Games made its name with shareware, the business model which routinely offered a quarter of a game to all for free. It's a far cry from the company's present way of doing business, where getting to play a game before release is a bonus, downloadable content is announced on launch day, and a demo can arrive six weeks after the game launches.
Whatever happens, with fingers in both tech and development pies, Epic is well-positioned to ride out the coming storm. Its tech is likely to be used by the next round of big fancy pretty games, both on consoles and mobile, and the company has a proven game development track record along with a fine established studio.
If industry changes sparked by competition from 99¢ apps mean one no longer waits for the inevitable mega-sale or DLC-packed Game of the Year Edition before buying a game, well, that'd just be the icing on the cake.
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Comment on Epic boss Mike Capps speaks on industry uncertainty, $1 apps, by Alice O'Connor.
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Bite back at them? Where? Unreal tech still seems like it's practically a standard for next gen as well as the remainder of this gen. They've proven their tech on iOS in the more casual space and helped folks like Chair put out mid range downloadable stuff. Anything they do on PC will be perfectly successful if the quality is there.
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Yes they are. They have a engine that can easily port any of there games to the PC with ease but yet they don't bother.
How much did Minecraft make already? How much did Starcraft 2 make? And others as well.
Anyways like you said they pissed all over the PC crew, why do they even bother with such stupid questions.
If you make good games it can sell on any platform its really that simple.-
using what are essentially lottery winners (Minecraft) as existence proofs aren't very useful. They ported UT3 and some of the Gears franchise. Delayed vs the console releases, but no more so than Rockstar and they're not getting similar hate. The PC crew also gave them no slack the moment they did a console exclusive despite all the great value and free content they'd provided in UT for years.
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Thats obvious that PC games don't pull as much money as consoles but that in no way means that there is zero market for PC. Just look at the successful PC developers out here who DO IT RIGHT. Oh yeah and what's with this "whiny PC gamer" comment I keep hearing? Just because we have the fucking balls to speak up about a shitty game or lack of games (EPIC you fucks) doesn't mean we are whiners. If we don't speak up about dumb ass decisions from these company's ie Ubisoft and their retarded DRM choice then they will continue to steamroll raw shit all over us.
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Have you read any thread on shack about any game? It's a bunch of whining.. whether it's about PC games or console games or release dates, or DLC, or DRM, or the best game ever, or the worst game ever. Gamers are some of the biggest whiners around, even when there is nothing to whine about. I still consider myself a PC gamer even though I play more games on the consoles... and it's almost embarassing to be associated with that crowd.
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It's not just about there being a market for PC games.. it's a business decision based on cost of development vs. expected sales. With fewer sales there will be fewer developers willing to put the money into PC games. Just look at the PSP, with fewer and fewer people buying games (whether it's due to piracy, smartphones or quality) the developers stopped making games for it.
Similar thing has happened with PC games over the last five years. PC games have a high cost of entry for the consumer so there are fewer of them, higher development costs for the developer due to compatibility, and a more significant piracy problem. Consoles are cheap to buy so there are a lot more consumers, cheaper to develop for, and are a bit better at controlling piracy.
I'm tired of hearing posts like yours saying so and so developer turned there backs on the PC gaming community! Or that they suck because they don't put as much effort into their PC games! The sooner you grow up and realize it's a business that has hundreds of employees that will lose their jobs if they don't generate sales, the sooner you will realize how ridiculous you sound.-
Did you even read my damn post? I said there is money to be made on the PC and keep their businesses up and growing IF THEY DO IT RIGHT. If you are a PC gamer then their is no need to explain what companies these are. I am fucking sick and tired of listening to these developers whine a cry about a PC version of a game not selling because of the piracy bandwagon or some other dumb excuse little realizing that their port of a game was shit from the get go and their lack of commitment to the platform caused its own demise. I don't sound as ridiculous as you are making me out to be. Try looking at the flip side of the coin instead of pointing the finger at "whiny PC gamers." I for one do not like to sit back and get butt fucked out of 50-60 dollars for a shitty game without expressing my opinion (Homefront).
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No you can't make money on PC Mike Capps go away. You know I like shooter games, but I like good shooter games. For a while I was sad that we lost Epic cause they made such good shooter games, but then I realised Gears of War sucks and I don't miss Epic anymore.
Bulletstorm was 'kay and fun, but then that did come out on PC.-
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Is there something I'm supposed to be specifically a fanboy of that makes me hate Gears, or am I just a fanboy cause 'fanboy' sounds bad? Cause if we're doing the second thing than from now on I'd like to refer to people who like Gears as Hitlers. For context, I'll use it in a sentence:
"Hitlers need to get a better taste in games."
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I play Gears of War for the coop which is great fun. Mutiplayer is nice to horse around with but I don't play it seriously like CSS or Battlefield. However, I've found that the kids that play Gears online are even more juvenile and more obsessed with their stats than the CoD or Halo player base. Conversely, the player base is nowhere near as large but Gears of War made me a believer in the term "bro-gamer".
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