Report: Sony halts production on PSP Go
Sony may have discontinued production of the PSP Go, according to a Sony Store worker in Japan. The system is partially out of stock in two regions, and Sony declined to comment on the discontinuation.
Sony may have halted production of the PSP Go, according to Andriasang. The site translates a Japanese blog from a Sony Shop employee, claiming the store won't be getting any more shipments because production is ceasing. Meanwhile, some models of the Go are at least temporarily out of stock in Japan and Europe, though it's still listed for sale in the North American Sony Store.
Stirring the pot further is a statement issued to Eurogamer, vaguely promising to continue to meet demand for the "current generation of PSPs." The company was mum on whether the PSP Go is being discontinued.
The PSP Go hasn't exactly set the world ablaze, with a high price point and software releases that are hit or miss when it comes to platform parity. Just last month we saw Sony seem to quietly drop the price, only to raise it back the following week. A discontinuation of the system now would make sense, as Sony is likely preparing its production facilities to make its upcoming handheld, the NGP.
We've contacted Sony regarding the potential discontinuation, and we'll update as more information becomes available.
-
Comment on Report: Sony halts production on PSP Go, by Steve Watts.
-
-
-
-
-
You can tell a lot from working in a retail store, especially one dedicated to selling only one brand of products. If a product has been discontinued, sales associates are more likely to know sooner than the press because they'll see the status of the product change in logistics. It's not that hard to put two and two together at that point. But it's shocking that this kind of news would leak from a Sony Employee in Japan. I would be fearing for my job if I were him.
-
-
This should have happened over a year ago. Even Sony knew this when they were still releasing NEW game-specific bundles for the 3k and the PSPGo sat with its high price all by its lonesome. Of course, screwing US gamers by offering super-10-game bundles in Europe while giving the US version like 1 or 2 didn't help, either.
And the fact that it had a smaller screen, had an uncomfortable shape, actually took away features, offered no means of transferring titles from UMD to digital distribution, often lacked key titles on launch day (or any day sometimes), and THEN also had a high, high price with no new features of any note or value... well, it was a pretty stupid way to "test the waters" as they kept saying.