Brink getting Steamworks, shows off specs
Splash Damage has revealed the minimum and recommended system specs for Brink, along with the always-welcome set of features that come with Steamworks support.
The fine folks at Splash Damage have revealed a few details about Brink, not the least of which is that the PC version will utilize Steamworks support. This provides voice chat, anti-cheating measures, friends support, cloud data, challenge leaderboards, and Steam achievements. Plus, auto-updates and easy downloads will be handled straight through the Steam interface. Happy day.
If you're wondering whether your PC can handle Brink, they've got you covered on that front as well. The team revealed the system requirements for the game today, so you can assure your personal rig is up to snuff before launch.
The Steamworks support is PC-only, but the game is also due on Xbox 360 and PlayStation 3. The game was opposite-delayed yesterday, bringing it a week closer than before. It's now set to hit on May 10. Check out the specs list below.
Minimum specs
- Processor: Intel Core 2 Duo 2.4GHz or equivalent
- Memory: 2GB RAM
- Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
- OS: Windows XP (SP3)/Vista/Windows 7
- Hard Drive: 8GB of free space
- Processor: Intel Quad Core i5
- Memory: 3GB RAM
- Graphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850
- OS: Windows XP (SP3)/Vista/Windows 7
- Hard Drive: 8GB of free space
Recommended Specs
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Comment on Brink getting Steamworks, shows off specs, by Steve Watts.
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The fact that Steam even has fanboys is a testament to the fact that it brings a lot more to the table than just DRM. Yes, it functions as DRM, but it also is otherwise such a great value-add to my general gaming experience that I'm glad that it's there. Weird, eh? Maybe other game producers and publishers should think about being so customer-friendly.
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I haven't brought up XBL because it would be out of place in a thread about Steam being foisted on consumers regardless of whether they want it or not.
I'm not arguing that there's a better intermediary, I'm wondering why, especially on a platform that totes choice as one of it's prime advantages, consumers have no choice but to run a piece of middleware in order to play a game. Especially when that middleware is of questionable benefit to consumers (are there really any significant advantages to steamworks on a title like Civ V for instance?).
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Steamworks is for game devs that want to spend time working on their game instead of spend countless hours reinventing half a wheel.
Cloud saving of config and screenshots, friends list, server browsers that work, non-intrusive authentication, leaderboards, achievements.. I'm much happier for them using a system that's already in place instead of coming up with a half-baked solution.-
"Steamworks is for game devs that want to spend time working on their game instead of spend countless hours reinventing half a wheel. "
Wrong. Alot of devs, I dare say most, reinvent the wheel every single time they start a new game. They recreate a Physics engine, graphics engine, stuff that's been done for years.
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It's not about being or not being lazy, it's about using a solid, tested, feature-rich system with a standard interface that people like, instead of trying to write your own half-baked solution in addition to rest of shit you need to get done so the game can ship.
Also: FUCK I hate it when people call game devs lazy. WTF do you think they're doing with their time working 80 hours a week? Oh look at them they're so lazy abandoning their families slaving over a computer so that they can make a video game for your stupid self entitled assface! /rant -
There is some truth in this. Have you guys played Greed Corp or Hoard? I'm not sure how many other games out there do this, but there is NO WAY TO CHAT IN THESE GAMES save steam chat. Its really irritating though to bring up the steam overlay and chat and also there appears to be a disconnect between the steam overlay and the actual game itself (If you bring up the steam overlay while in SHOGUN 2 while listening to the generals talk, the game will actually pause and glitch the game because you can't unpause the game).
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You just don't get it. I can't believe how many of my fellow PC gamers just don't get. You people are just stupid. You don't bother to think or remember how fragmented the PC was and still is...at all levels: hardware, software, services. The PC needs an Xbox Live style layer of abstraction. Steamworks is that layer and more.
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Steam having fans should indicate that it's more than simply a pesky DRM solution. It does function as DRM, but it also brings a lot more to the table. It adds enough value to my playing experience that I'm glad when I can get a game on Steam, even if I also have it DRM-free (a humble indie bundle, for instance). If every other DRM system added as much as Steam (and didn't include things like rootkits, etc.), then I don't think it would be such a hated idea.
(I could have sworn that I posted something akin to this already, but it appears to have disappeared. I apologize if this ends up being basically a duplicate.) -
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Everybody who is complaining about this game using Steamworks, I have one suggestion: go play Bad Company 2 on the PC.
That game uses its own online authentication, server list, friends system, and they all suck. When sitting outside the game with Steam open, I can see my friends are playing the game but not what map they're on, how full the server is, etc.
In contrast, TF2, L4D2, and more recently, Homefront all use Steamworks. You can see exactly what your friends are doing without being inside the game. Your key bindings, save games, options settings (such as mouse sensitivity, audio levels, etc.) persist from computer to computer; and you can track achievement progress amongst your friends. It's a much better system, and if you're making a multiplayer and/or co-operative shooter on the PC these days, you should be using it. It's the closest thing PC gaming has to competing with XBox Live, which is what needs to be done these days.-
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So what? You can't give it to your friends for free. If they want it, they can buy it. That's what the DRM is for. You yourself can download it over and over you just can't share it. And this, IMO is the least intrusive DRM out there. SteamWorks used to be so bloated that you had to have well over the recommended specs to use a game, but it is SO much better now.
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I got it on preorder :(
Despite all the things you've mentionned, it looks like a very welcomed breath of fresh air into the multiplayer space,
doesn't seem to emphasis the killstreaks and leveling like COD, and doesn't try to enforce an overly rigid multiplayer experience.
Also little to no vehicles, almost no 1-shot kills and a nice graphical style.-
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Right, but I feel that the direction their taking with the new real-time objective system is great, it makes for exciting matches that don't always play the same
and should avoid the pre-planning and general strategies that evolve with a static set of objective. I think that it would also help diminish the impact of those
hardcore players, who make life miserable to anyone who doesn't play to their specifications.-
As I understand it, the real-time objective system is simply an evolution of the mission system in place in Quake Wars. Basically it tells you what objectives you could be doing (revive a teammate, hack a terminal, plant a bomb, etc.) based on your class, task priority, and other factors. This doesn't change the overall map objectives and instead is more aimed at getting players who might otherwise focus on killing to instead focus on completing objectives. Experienced players would still develop sets of strategies for any given map and engage in a fair amount of pre-planning, which is part of the fun. Unless there is something else that I have missed in Brink coverage and map objectives are randomized or something?
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Yeah that's an evolution of the mission system. If you were playing say WolfET or QW or a similar game, if a sniper was pinning down your team or whatever then the team would organize to take care of the situation. The mission system basically acts as a sort of clan leader, suggesting things for each player to do to maximally benefit the team. It doesn't make the game more dynamic, but takes the dynamic nature of the game into account.
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The lack of vehicles, smaller maps and less players all piqued my interest when it was first announced, it makes me hopeful that it will return to some of the fun of WolfET. Not that large scale is less fun, but I much prefer the way it was done in Battlefield. But from what I've seen the gunplay, animations, and movement system all seem off in videos that I've seen so I don't know.
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They're s fucking stubborn and think they should be a major player in digital distribution scene. Fucking hypocrites. They go on and on about being a lead content provider all throughout the 2000s and content provider is what they really are and what they should focus on. They're just jealous when they see another, smaller player like Valve take a risk, diversify, and it pays off. That's more a consequence of EA's focus on consoles to which I say you reap what you sow. Like every other major publisher, EA also whines all the time about the need for better software and tools to control development costs. Steamworks is just that. It's the Xbox Live style abstraction layer for the PC, but what do they do? They push their own inferior storefront and reinvent the wheel with their PC releases. Moreover, the PC isn't even a priority platform for EA and hasn't been for years. They should be pushing new IP instead of getting into a pissing match with Steamworks over the table scraps that is the PC gaming market. Don't tell me there's been a sudden change of heart at the top and EA is now truly focused and committed to the PC. Bullshit. Fuck them. It sucks that they have DICE under their umbrella. EA doesn't deserve the Battlefield franchise.
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It's not jealousy, it's about data and profit margins.
The reason they took ages to get onto XBLA was that they made the online game but Microsoft still owned the consumer data, and they weren't cool with that.
With EA Store/Downloader, each sale gets them more cash than it would on Steam. When you sell as many games as EA does, you can bet your ass they'll take that higher profit margin if that all possible.
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