Splinter Cell Trilogy based on PC versions
Ubisoft has confirmed that the upcoming remastered Splinter Cell Trilogy will be ports of the PC versions of each game instead of the PS2 versions. The PS3-exclusive release is set to hit stores and the PSN later this year...
Ubisoft PR Coordinator Alex Monney revealed that the upcoming Splinter Cell "Classic" Trilogy for the PS3 will feature remastered ports based on the PC releases of each title. Citing the goal of providing players with "the best possible content," he noted in a post on the PlayStation Blog that the PS2 versions of the games were not used because the PC versions included "more content and detail."
Differences between each version vary. The original Splinter Cell on the PS2 featured some timeline changes versus the PC/Xbox versions, along with four exclusive levels. Presumably, these missions won't be included in the remastered version.
The sequel offered less in the way of differences between versions. Splinter Cell: Pandora Tomorrow offered a few PS2 and GameCube-exclusive locales. At the time of Splinter Cell: Chaos Theory's launch on PC, Ubisoft distributed a patch that would add the previously Xbox-exclusive DLC packs "Kola Cell," "Vselka Infiltration," and "Vselka Submarine" to the original PC version of the game.
Shacknews has contacted Ubisoft to learn more about the fate of Splinter Cell's bonus levels and whether or not the content will stealthily find a way onto the upcoming PS3 release.
The major differences between the PC/Xbox and PS2/GC versions of the original Splinter Cell titles were mostly due to the game's engine and graphics. Though the PS2 versions of each Splinter Cell title were well-received , the PC/Xbox versions were typically rated higher.
The good news is that the higher quality textures of the PC version will make the "remastered" games look remarkably better.
Monney also confirmed, in the comments to the original PS Blog post, that the multiplayer modes of both Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory will not be included in the HD trilogy release.
A release date has yet to be set; however, the blog post's permalink URL suggested it will arrive in June [coming-to-ps3-in-june]. When asked, Monney told Shacknews that the appearance of the month in the link was a "small mix up" on the site. "We don’t have a firm release date," he reiterated.
Tom Clancy's Splinter Cell Trilogy HD will arrive for the PS3 in a retail, Blu-ray set as well as each game sold individually on the PSN.
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Comment on Splinter Cell Trilogy based on PC versions, by Xav de Matos.
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I think Ubisoft totally dropped the ball with Conviction; didn't carry forward or bring back any of the great features, gameplay, or story elements from Chaos Theory. Conviction was utterly forgettable tripe. I hate Ubisoft for how poorly they've managed the Tom Clancy line. R6 Vegas 1 was their last good Clancy game as far I am concerned.
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That's a tragedy, though. Sure, it's a decent Bauer/Bourne/Bond game, but it's disappointing to me that they haven't used the new engine and a small team to do a proper SC game in the vein of Chaos Theory, with all the different options and paths to take, and the ability to play it murderously or explosively or silently murderously or silently non-lethally or as a complete ghost (with essentially zero traces of your presence once you've gone - no bullets fired, no guards incapacitated, no locks broken, never seen unless it's a flitting glance that they ignore). Chaos Theory had such ridiculous replay value that it's really unfortunate they've abandoned it for the route of more immediate action and scripted gameplay.
Also, they made Grimsdottir an older, redheaded manipulator and an ace shot, which along with monkey-boy Fisher and their choice of the wrong option in the final mission of Double Agent really strongly indicates that they wanted to do a non-SC game with different characters. Bring back the old crew!
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I thought the re-releases would be made available on PC for two reasons:
1) The originals were on PC, so why not update them?
2) Perhaps more importantly, Xav's article pointed out that the remakes are based on the PC versions of the games. Without getting too technical, I think that foundation would make it easy (or easier than usual) to create PC versions of the games.-
But the only "update" to these games is to give Playstation players the same experience the PC version had, minus the multiplayer. You're better off getting the PC versions working. I've tackled a lot of older titles in the past month to get them functioning properly (or at all) with Windows 7. I haven't touched Splinter Cell yet but I'd be willing to bet they can be made to work great.
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Sony has proven that PS3 is the console for remakes with God of War Collection, Sly Collection, upcoming collections.
Microsoft disrespected the concept. They get nothing. They can't even be bothered to make a Halo Collection with upgraded textures/old school MP for Halo 1 & 2. I'd suggest others, but MS didn't really make very many great games back in the original Xbox's time that they've carried forward into this generation. Project Gotham is forgotten. Kameo? Forgotten. Brute Force? Best forgotten. Kung Fu Chaos? Please remain forgotten. Fable? One game is not a collection. Steel Battalion? Silly peripheral required. Perhaps the closest would be MechAssault and MS finished off FASA with a boot to the head of the Mechwarrior franchise that they subsequently forgot.
MS just doesn't have any history (or perhaps any respect of history) of their console. They'd rather you forget about the crap that was Xbox and remember only 360. Sony's got great history to pull games from into the future.
All of which makes them more inclined to welcome remakes of games from yesteryear. MS would rather you forget the past as soon as it's passed.
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