GameStop buys Impulse, Spawn Labs
GameStop has made more big steps into the digital realm, buying Stardock's digital distribution platform and a cloud gaming company.
Bricks-and-mortar retail monster GameStop took further bold stops into the realm of the virtual today, announcing that it's acquiring Stardock's digital distribution platform Impulse, as well as cloud gaming company Spawn Labs.
Impulse will continue to run, becoming integrated into GameStop's online store. The deal is due to close in May and full Impulse integration is expected "within the next few months." Financial details of the deal have not been disclosed.
Spawn Labs has cloud gaming technology somewhat similar to OnLive and Gaikai, allowing users to play games without actually running them on their computer. However, Spawn's tech runs games from the player's own games console, meaning they can play their Xbox 360 and PlayStation 3 games remotely on a simple laptop. It also enables handy things such as watching, from your computer, a chum playing games on their console, or playing your console games on your PC in your room when your flatmate's hogging the big telly.
Stardock notes that it's only the Impulse, Inc. division being sold, and the rest of Stardock will carry on as per usual. Key Impulse staff will remain with Impulse, Inc. while shared employees will be absorbed into other Stardock projects. Stardock doesn't anticipate any layoffs, and is in fact still hiring.
The Spawn Labs team "will work closely with GameStop's existing R&D group to develop GameStop's growing suite of digital game products and services," GameStop says. It seems they may be looking to move beyond the tech's current use, perhaps more into the realm of OnLive and on-demand gaming. The announcement says that "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device."
These are far from GameStop's first steps into the digital world. Its online store already offers a small selection of digital game downloads, and the company has a number of online interests including hugely popular Flash games portal Kongregate and browser gaming site Jolt.
The acquisition of Impulse will give GameStop a friendly front and client for its digital distribution, as well as a large library of games. Stardock's Steamworks competitor Impulse Reactor is included in the deal, a suite of tools for developers and publishers handling DRM, microtransactions, achievements, friends lists and the like. It's not beyond the realms of imagination that GameStop might use its retail muscle to gently persuade publishers to create special versions of digital releases with Impulse Reactor features.
"Our customers are gaming in many locations and on many devices, and we need to deliver the same great immersive experience that they have come to expect," said GameStop President Tony Bartel in today's announcement.
GameStop CEO J. Paul Raines added, "With these important acquisitions, we will continue to make appropriate investments related to our multichannel strategy. GameStop is uniquely positioned to be the leader in both the physical and digital gaming space."
Should retail up and vanish tomorrow, it seems that, for better or worse, GameStop will still be around in some form.
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Comment on GameStop buys Impulse, Spawn Labs, by Alice O'Connor.
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Considering GameStop was long considered a company who was disinterested in the PC and maybe even interested in killing it off (it has no used game market, after all) this actually might be a very good sign. It says they recognize that there's money to be made in the PC market and that they want in.
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I want to know this as well honestly. I was sure this was some elaborate early april fools joke, but everyone is reporting it, which is making me believe it isn't. It is so strange to sell the one part that was working well for stardock. It would be akin to an announcement of MS buying Steam from Valve and integrating it with their games for windows live store. Really confusing when Brad has been working to pull himself into a ceo-ship state at the company instead of sticking to the hands-on that he was doing prior.
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I'm very pleased with this. It's good for Stardock because then can focus their efforts on game development and release their titles on Steam. It's good for Impulse because they can finally have the funding to improve and rival Steam. Competition in this market is good. I'm not going to jump to any conclusions about how Gamestop will run Impulse. Retail and digital are two completely separate business models.
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smart move on Gamestops part. Used game sales will be a thing of the past come next generation of consoles. They are now at about the same point that Blockbuster was when it was faced with companies like Netflix and Redbox. Blockbuster didn't do shit but at least Gamestop recognizes the changes that are afoot.
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Blockbuster came out with a Netflix clone when Netflix became competitive.
Blockbuster has a Redbox clone now that Redbox is competitive.
Blockbuster has a thing where for a flat monthly fee you can leverage your membership across their stores or their Netflix. You can rent through the mail and return to the store.
Blockbuster has a complete end-to-end solution.
Blockbuster's problem is that Netflix and Redbox have first mover advantage and people like them. No one likes Blockbuster. Blockbuster is going to die because of their past sins.-
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If you think about it all of the GameStop things that piss us off:
- Pestering you to sell used games to them
- Pestering you to buy used games from them
- Pestering you to preorder games
- Loud crazy videos in the store on upcoming games
Are all the sorts of things that appeal to non-serious gamers. I'm not talking casual, I-only-play-Peggle gamers, I'm talking the people for whom gaming really is just a sideline hobby. They buy Madden or whatever game they're really into, they buy the movie tie-in games when they come out, and they get whatever enjoyment they want out of them and move on. They don't analyze game theory, they don't get stressed about DLC or retailer exclusives, and they probably only have a vague idea of who makes the games - they sure as hell don't keep up with who is going out of business and doing layoffs.
They see used games as a great way to save $5 or whatever. They sell back whatever they're done with to get store credit for whatever they want. They put down $10 to preorder WWF MonkeyFucker or whatever the latest wrestling game is because they're scared it will sell out on release day and they call every day to see if it's out yet because they have no idea how to use the Internet to look up such a thing (can you tell I worked at one of these in the 90's?).
Sometimes I wonder if I'd enjoy gaming more if I was more like them. It's like the old saying - if you gave a sports car to someone who loves cars and told him he could drive it he would be thrilled. If you told him he had to drive it every day and you paid him for it, then it becomes a job and he'd come to hate it. Sometimes I wonder if I enjoyed gaming more back when I didn't know anything about it.
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Gamestop is hands down the best retail store to buy a game at in my experience. I can't imagine why anyone would shop elsewhere. Best selection, can pre-order anything and guarantee it on release day, I can get all other accessories I need, and the stores are much smaller and easier to navigate, generally with staff that know what the fuck.
I'll take GS over Best Buy, Walmart, Target, or anything else of that nature. -
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Upon further thought, I think this is great news. This move by Gamestop was inevitable. They would literally have to be brain dead not to do so. And Impulse is probably the most benign service out there, in many ways topping steam in terms of being ignorable. Plus, in this Steam gets the best competitor they could realistically ask for. Then again, Steam is kind of so good that it doesn't need actual threatening competitive pressure to self-improve.
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I guess last year's debacle with that game that came out as crap finally caught up to ol' Stardock. I kinda knew this would happen. Stardock, for all its bluster, just wasn't doing well with this thing compared to the big boys (ie., Steam, IGN/D2D, Live, and even EAstore). Hell, I like GMG better than I like Impulse.
However, this does have grave implications on Impulse Reactor tech getting shoved into games in the future, assuming Gamestop ever prioritizes PC games in their retail stores again. If they don't, then Steam'll go right on raking in the cash. But if GS is smart and uses their retail stores as additional pressure to get publishers on board with Impulse tech to gain additional shelf space in physical stores, you might well see them shuffle on over to the GS way of things. That would suck. I hate Impulse's crap. Steam's just better. That might well remove some of the clout that compels publishers to agree to Steam sales...
As for the other tech, Spawn Labs sounded like it had my dream tech and now GS is going to me too OnLive with it. What a shame. People just don't have the ISP connections to warrant a full OnLive push currently. Hell, Netflix just had to downgrade Canadian connections (by default) to help them cope with their caps. How long before US follows in having smaller and smaller caps? As our caps get smaller, our ability to use online streaming of any kind is going to suffer and that'll include Netflix and OnLive. That is, unless our government decides to throw off the shackles of the piles and piles of cash they get from doing whatever the Corporate shills demand of them to actually protect consumer interests with regards to online information exchange. I highly doubt it, though.
Meanwhile, having the ability to stream gaming from one device (consoles, even PC's) to other thinner, cooler, cheaper devices would ACTUALLY have had a lot of great uses. Imagine you could buy ONE super computer gaming monstrosity and pour all your money into making it as awesome as gaming PC'ly possible. Then, you buy a thin and light laptop to take with you all around your house, have your gaming PC serve your games to your thin and light that doesn't have the GPU to play Far Cry, let alone Crysis. (Crysis 2 is inferior to Crysis.) Then you buy a thin HTPC for every TV in your house.
The Gaming Server. You buy just one and it serves the entire house, removing the need for consoles in one fell swoop. In time, you could stream your games out of your house and to computers on the road when you're away from home. You could stream games to your tablet or your phone. You could stream games to other people's computers when you enter your login to connect.
Anywhere you can find a device capable of supporting the video, audio, and interface encode at acceptable framerates with online access, there is where you could game.
Instead, GS buys them out to crap out an OnLive copy. Wow, can they lack imagination? I have hope that in time Steam'll do what I'm describing. They're forward thinking. -
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