Hawken gameplay trailer is totally metal
Indie developer Adhesive Games releases new gameplay trailer for Hawken.
Indie developer Adhesive Games made a bit of a splash with the first teaser trailer for Hawken, a multi-player mech combat game set in the ruins of a devastated futuristic metropolis. The game is still very much "in development," but the team has released a new trailer comprised of in-game footage captured "mostly during team deathmatch matches."
Though visually incredible (especially for an indie), the Adhesive team notes on Hawken's official site that many more features and gameplay modes will be revealed, in time.
We'll continue to keep an eye on Hawken's progress as the game nears completion, despite the fact that it's also painful reminder that no one has made a sequel to Shogo: Mobile Armor Division.
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Comment on Hawken gameplay trailer is totally metal, by Jeff Mattas.
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As an additional - albeit external - bit of information about the game, Hawken's sound designer Sean Neri is doing an AMA (Ask Me Anything) on Reddit.
http://www.reddit.com/r/IAmA/comments/gfamk/i_am_the_sound_designer_for_the_futuristic_mech/
I give him major props for self-sampling the majority of the effects and talking about how mech footfalls will likely be louder in the final release than in the trailer, and a short glare for working The WIllhelm Scream into the soundscape. -
That looks pretty cool, but those are not mechwarrior mechs, as in slow plodding death machines that weigh multiple tens of tons. It basically looks like a FPS in robots. Also the game world seems so sterile. Huge guns shooting kinetic rounds into the landscape and nothing changes. Games like this practically scream out for deformable terrain & destruction.
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Maybe they'll implement larger 'Mechs later. Light mechs were pretty maneuverable compared to assault class mechs in Mechwarrior.
I love their terrain design/art. Reminds me of Ghost in the Shell for some reason. Yes it does scream destructible terrain, but their team has been pretty careful about stressing that everything is "work in progress".
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You clearly haven't played with some light 'Mechs in too long, then. The only way not to die there was to go jumping around with your jump jets and darting around, along the lines of Hawken's gameplay, in the hope that your enemy wouldn't be able to track you correctly and turn your cockpit into a radioactive bowl of soup. The Assault-class 'Mechs were not the only 'Mechs in the franchise.
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