Hawken gameplay trailer is totally metal

Indie developer Adhesive Games releases new gameplay trailer for Hawken.

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Indie developer Adhesive Games made a bit of a splash with the first teaser trailer for Hawken, a multi-player mech combat game set in the ruins of a devastated futuristic metropolis. The game is still very much "in development," but the team has released a new trailer comprised of in-game footage captured "mostly during team deathmatch matches."

Though visually incredible (especially for an indie), the Adhesive team notes on Hawken's official site that many more features and gameplay modes will be revealed, in time.

We'll continue to keep an eye on Hawken's progress as the game nears completion, despite the fact that it's also painful reminder that no one has made a sequel to Shogo: Mobile Armor Division.

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From The Chatty
  • reply
    March 30, 2011 3:30 PM

    Comment on Hawken gameplay trailer is totally metal, by Jeff Mattas.

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      March 31, 2011 12:19 PM

      As an additional - albeit external - bit of information about the game, Hawken's sound designer Sean Neri is doing an AMA (Ask Me Anything) on Reddit.

      http://www.reddit.com/r/IAmA/comments/gfamk/i_am_the_sound_designer_for_the_futuristic_mech/

      I give him major props for self-sampling the majority of the effects and talking about how mech footfalls will likely be louder in the final release than in the trailer, and a short glare for working The WIllhelm Scream into the soundscape.

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      March 31, 2011 1:58 PM

      Now this game I will be following.

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      March 31, 2011 3:03 PM

      A+ video, would watch again.

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      March 31, 2011 3:07 PM

      That is a great trailer. Hopefully the final game lives up to that. Miss me some mech action.

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      March 31, 2011 3:18 PM

      That looks pretty cool, but those are not mechwarrior mechs, as in slow plodding death machines that weigh multiple tens of tons. It basically looks like a FPS in robots. Also the game world seems so sterile. Huge guns shooting kinetic rounds into the landscape and nothing changes. Games like this practically scream out for deformable terrain & destruction.

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        March 31, 2011 3:20 PM

        They definitely looked more like Heavy Gear mechs as far as mobility. And it looked like only 2 weapons per mech, so that's also more Heavy Gear than MW.

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        March 31, 2011 3:21 PM

        Who said they were MW mechs?

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          March 31, 2011 3:26 PM

          To me, a mech will always be a mechwarrior mech. A slow plodding death machine. The next generation of tank. If you want to move quickly you get yourself some battle armor and join the elementals.

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            March 31, 2011 3:29 PM

            You can keep your old man mechs, grandpa.

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              March 31, 2011 3:48 PM

              Just what a clan elemental would say!

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                April 3, 2011 5:09 AM

                Maybe they'll implement larger 'Mechs later. Light mechs were pretty maneuverable compared to assault class mechs in Mechwarrior.

                I love their terrain design/art. Reminds me of Ghost in the Shell for some reason. Yes it does scream destructible terrain, but their team has been pretty careful about stressing that everything is "work in progress".

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            March 31, 2011 3:50 PM

            You clearly haven't played with some light 'Mechs in too long, then. The only way not to die there was to go jumping around with your jump jets and darting around, along the lines of Hawken's gameplay, in the hope that your enemy wouldn't be able to track you correctly and turn your cockpit into a radioactive bowl of soup. The Assault-class 'Mechs were not the only 'Mechs in the franchise.

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      March 31, 2011 3:28 PM

      really need a merge feature, since we've already had at least two big threads on the game already

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      March 31, 2011 3:29 PM

      Get sum energy weapons in dat shit.

      MOARR LAZORRR

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